RPGDot Network    
   

 
 
Nibiru : Age of Secrets
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Combat: I don't know what I'm doing, but it works.
  View previous topic :: View next topic
RPGDot Forums > Knights of the Old Republic

Author Thread
SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
Combat: I don't know what I'm doing, but it works.
   

My party doesn't get killed off often, but I don't think that's due to my technique

I usually just stick a few commands in that command stack and unpause. After that I simply keep pushing medpaks as needed.

Supposing I have only two battle feats, Power Attack and Flurry. I'm using a Vibrosword.

    If I click on Flurry 5 times and then unpause, does my charachter attack with five flurries in a row. Or have I simply indicated I wanted the character to flurry when she finally uses the sword. Does each of the flurries result in an attack or are the first four lost and only the fifth used when the game starts controlling the fight.

    Supposing I click on Flurry followed by Attack (sword icon) combination 5 times? What exactly does that Attack (Sword icon) mean? What does "default attack" mean? Does that mean the default script, whatever it is? I notice that if I click on a feat and then the enemy the same little Attack (sword) icon gets placed on the combat queue.


I'd like to be able to set the default attack once for the entire battle. IE Flurry or Power Attack. Is it possible to do a Power Attack Flurry? (That's the question I'm really asking here.)


I guess the easest way for you to explain combat to me is to tell me step by step every move you make before you unpause. Do you give instructions to everyone in the party?

Thanks.
_________________
SilkenKidden
Post Fri Jan 23, 2004 4:42 am
 View user's profile
iplaygames2
Master of The Realms
Master of The Realms




Joined: 06 Sep 2001
Posts: 745
Location: Chicago, IL, USA
   

I don't tend to manage everyone in my party to that extent. I usually control 1 character and use him either to tank or heal. I use a 3 jedi combination most of the time, so with 2 melee fighters doing their thing and 1 person healing, we come out okay on most fights.

I can tell you that if you hit flurry (or power attack, etc.) 5 times in the queue, your character will perform all 5 actions in a row. That means you will not heal, you will not 'attack' normally, you will do 5 flurries. Or the enemy will die, in which case your attack queue will be reset. I don't think there's a way to change your default attack to flurry in the scripts, but I'm not sure. I think default script is to normally attack, and heal when needed (when left to the AI).
_________________
Member of the "Fantastic ONE"
(hell, everyone else is a member of something..)
Post Fri Jan 23, 2004 4:29 pm
 View user's profile
aidzvill
Village Dweller
Village Dweller




Joined: 19 Apr 2004
Posts: 24
Location: somewhere in Asia
   

kotor is pretty easy to play actually. you just have to do the extremes! be very good or very bad! and the strategy is simple just look at your life when its little off than half use heal or healing items!
_________________
Life is an RPG with infinite possibilites for the ending!
Post Thu May 06, 2004 11:54 am
 View user's profile
Toaster
Bread Alert
Bread Alert




Joined: 27 Jan 2003
Posts: 5475
Location: Sweden
   

No, a Power Attack Flurry is not possible, but if you have to choose, Master Flurry is FAR better than Master Power Attack, if using dual wield. Otherwise, I don't know.
_________________

Tabbrowser Extensions
DictionarySearch
Post Fri May 07, 2004 3:42 pm
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 8:27 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.