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PlanetScape Torment - casting Spells
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Zephyr Elvirion
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Joined: 23 Mar 2003
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Location: New Zealand.
PlanetScape Torment - casting Spells
   

I didn't get a manual with my PST , and I can't figure out how to get Dak'kon to cast spells. Anybody got an clues?
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Post Tue Jul 01, 2003 6:57 am
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Myrthos
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Joined: 07 Jul 2001
Posts: 1926
Location: Holland
   

Right click on Dak'kon, you get a circular menu one of the icons allows you to cast spells..... atleast that's how I remember it.
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Post Tue Jul 01, 2003 11:58 am
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EverythingXen
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Joined: 01 Feb 2002
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Planescape Torment has got to be the only D&D game I've ever played where I never used spells. Not even Fall's From Graces healing spells (I let people die because I could raise them whenever I wanted). Plus I'd keep people out of combat except for me... and with my highest stat being con and everything I had geared towards faster regeneration, those little green 1s on the screen were insane (often slowing my system by themselves).

Had plenty of spells used against me, naturally... but any of the super-magic heavy bosses, I'd just send in Mr Magic Immune (not going to spoil who he is) until the screen stopped shaking (my computer at the time couldn't handle the spell effects without serious skipping/lag, so it was a neccessary thing to do).
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Post Wed Jul 02, 2003 7:01 pm
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Zephyr Elvirion
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Joined: 23 Mar 2003
Posts: 336
Location: New Zealand.
PlanetScape Torment - casting Spells
   

OOhh thax heaps for that wee tip I've always steered away from using spells (and therefore playing a mage or priest) because they're just so dammed complicated to figure out how to use (except for Arx Fatalis - now that was easy ). Good idea about only sending Nameless One into combat, I'm forever having to watch the others and I spend a fortune on life potions. In fact I'd rather play the single player games, but I had PST sitting here and I'm at a loose end for games at the mo, lol, so thought I'd give it a go, don't really like the BG-type games - all that uphill to go North does ma 'ead in. Anyway, good idea, and thanx for that. I must be miles from the end, coz Annah's only just joined me , dunno if I'll finish it even. It's not a bad game, just dammed tedious.
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Post Wed Jul 02, 2003 10:53 pm
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EverythingXen
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You are, indeed, miles from the end.
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Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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Post Thu Jul 03, 2003 3:06 pm
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Zephyr Elvirion
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Joined: 23 Mar 2003
Posts: 336
Location: New Zealand.
PlanetScape Torment - casting Spells
   

HHmm I thought so. It's gone back on the shelf as of today, lol. Gothic arrived so I'm playing that - or rather trying to - it's kinda hard figuring out the keyboard commands though. Still, I'll sort it.
No doubt I'll get back to PST, I like the story-line and the characters are shaping up rather nicely - just a pity it's so tiresome.
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Post Thu Jul 03, 2003 3:14 pm
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Korzen
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It woudl be hard thing for me to chose betwne playing Gothic and PS:T, both of these games are so great.
Post Thu Jul 03, 2003 6:48 pm
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Zephyr Elvirion
Baron of the Court
Baron of the Court




Joined: 23 Mar 2003
Posts: 336
Location: New Zealand.
PlanetScape Torment - casting Spells
   

I can see that PST's shaping up to be a good game, and no doubt I'll go back to it, it's just that I much prefer the games where your character can walk around in amongst the sets, not just be a tiny figure stuck onto a static set where there's no real interaction with it. The pics while the next scene is loading are wonderful, it'd be a truley excellent game if you were able to walk amongst THOSE buildings. As I said before, I've been spoiled by the interactivity of "Morrowind," "Arx" and now "Gothic," I think it makes for more involvement with your character and the environment and people around you if you're able to see the actual 'thing' you're dealing with - I have a 19" screen so I'm dammed if I know how those with a 14" can even SEE the characters in a BG game In fact the BG games remind me of the kind of games that I played on my Amiga 8 - 10 years ago, you'd think by now theyd've moved along with the times and made them more 'user friendly'
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There're 3 sorts of people who're good at maths - those that are and those that aren't.
Post Fri Jul 04, 2003 12:15 am
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