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Gothic and dialogue
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RPGDot Forums > Gothic 2 General

Author Thread
Gerad
Eager Tradesman
Eager Tradesman




Joined: 20 Jul 2002
Posts: 38
Gothic and dialogue
   

Gothic was a great game one of the best I`ve played in years in fact.

I was thinking about the dialouge problems in gothic

it was really funny the dialogue in the game clearly written by forigeners.

What I Don`t understand is why they didn`t ask an american to proofread their dialogue first. I mean I would be happy to proofread it for free
then you wouldn`t hear weird dialogue.

Like the one with that smith guy oh thanks for saving why did you? OH because I was in the castle and I heard you needed help so I saved you numerious other examples point made.

I hope they hire (or get me for free) to proofread the dialogue for gothic 2
hope they learn from their mistakes

One other thing in gothic 2 I hope they fix the dialogue choice problem when you are halfway through the game and you talk to an npc and the choices are still whos the boss.. whats the camp like..... the choices need to change on situation I hope they fix it

but even then I`d get gothic 2 gothic was great I`m sure the squel will be better
Post Fri Aug 02, 2002 8:10 pm
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The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
   

Well, IMO, I don't think the dialog was too sloppy, in some ways, it was well written. The only beef I had with the dialog is this... During Ch 1, all the dialog made sense and applied to the happenings of the game world. However, midway through Ch 2 I began to realize that the dialog didn't change. Example, after I joined the OC and became an official henchman of Gomez the people of the NC still had the same dialog they did before I joined. So instead of hearing, "Get lost, we don't want your kind in our camp" you hear, "Hey, you're new here aren't you?" and still have the same old response options, "What can you tell me about this camp.."
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Post Fri Aug 02, 2002 10:55 pm
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Gor Na Katarn
Eager Tradesman
Eager Tradesman




Joined: 15 Jul 2002
Posts: 36
   

same
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Post Sat Aug 03, 2002 2:51 am
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Dreaga07
Guards Lieutenant
Guards Lieutenant




Joined: 20 Jan 2002
Posts: 169
Location: Vancouver, WA
yeah
   

I was always annoyed by the Where can i find so and so topic never going away. Youd think after a while i'd know where to find gomez and diego.
Oh, and by the way, I've just reached 100 posts!! WOOT!!
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Post Sat Aug 03, 2002 7:45 am
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Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

Yep...yep.
Its all the same for me too.
Post Sat Aug 03, 2002 8:09 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
Re: Gothic and dialogue
   

quote:
Originally posted by Gerad

it was really funny the dialogue in the game clearly written by forigeners.


Foreigner or not depends on your home country. A well-translated game is an exception. Maybe they just didnīt have the 6 digit budget left you need for an adequate localisation.
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Post Sat Aug 03, 2002 8:14 am
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Gleeful
Village Dweller
Village Dweller




Joined: 03 Aug 2002
Posts: 6
   

well, the german version wasn't very good either as far as voice-acting is concerned. the main character (i.e. you) seemed VERY bored with the job and delivered his lines with a kind of nonchalance that was really annoying at times. hope that guy shows a little more enthusiasm this time around.
Post Sat Aug 03, 2002 5:22 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

heheh people people relax i think the Dialog was great and all was damn fine made and well if u join the OC or sth and go to some other places and if they say you new here arent u or sth then u are new cos u were thrown in maybe 1-2 weeks back its still not old member .
All what i want is to be fixed in Gothic 2 are the game crashes i had many many times in Gothic 1 game crashes
Post Sat Aug 03, 2002 5:23 pm
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Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

quote:
Originally posted by Daedalus
...All what i want is to be fixed in Gothic 2 are the game crashes i had many many times in Gothic 1 game crashes


I agreed, compare to other games i had played, Gothic 1 is less stable. I hope these time around they would put priority on stability issues, performance optimization, user friendly control system and interfaces. Off course that don't mean their should ignore everything about dialog & voice acting aspects.
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Post Sat Aug 03, 2002 8:12 pm
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The Raven
Village Leader
Village Leader




Joined: 06 Dec 2001
Posts: 95
Location: Belgium
   

Well at first i have to say i really am addicted to gothic....but i have to agree

When i played the game for the first time and i was promoted to guard i was soo proud i thought: MUAHAHAHAHA I AM THE MAN NOW!!!!!
I thought they would have some more dialogues and that the shadows would say more now you are a guard and so superior to them...but nooo the only thing they said was for gomez that was disappointing...
i really hope they fixed this.....but excluded that it is a superb game and i am still replaying it
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Post Sat Aug 03, 2002 9:30 pm
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

The problem with lots of varied dialog is that after it's written, the devs have to pay someone to record all the voices, and that doesn't come too cheap.
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Post Sun Aug 04, 2002 5:20 am
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Muds Dog
Village Dweller
Village Dweller




Joined: 19 Jun 2002
Posts: 12
   

correct me if i'm wrong, but like 90% of all the voice acting was done by the gothic dev team.
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Post Sun Aug 04, 2002 12:38 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

quote:
Originally posted by Muds Dog
correct me if i'm wrong, but like 90% of all the voice acting was done by the gothic dev team.

Excellent joke!
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Post Sun Aug 04, 2002 2:30 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

bwahahahah u damn true if devs made the dialogs then they had real tough days to deverlope this game in esnglis and german
Post Sun Aug 04, 2002 3:17 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

They definitely didn't.
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Post Sun Aug 04, 2002 3:58 pm
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