RPGDot Network    
   

 
 
Legends of Might & Magic
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Gothic 3 - officially confirmed information only (04/04/05)
  View previous topic :: View next topic
RPGDot Forums > Gothic 3 General

Author Thread
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

quote:
Originally posted by Gorath
The team is 50% bigger now, and they have 2.5 years for G3. G2 took 18 months with 13 people, TNotR 9 months. Now do the math how much more time PB effectively has for G3 than they had for G2.


Ok, here goes. G2+NotR took 27 months. Gothic 3 will be 3 times as big so they need 81 months for it with a team with 13 people.
They have 30 months to do it with a team consisting of 20 people. That would mean 30*1.5=45 months for it with a team with 13 people.

Did I make a mistake or should we begin to worry already?
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Sun May 08, 2005 9:55 am
 View user's profile
MSG
Village Dweller
Village Dweller




Joined: 08 May 2005
Posts: 8
   

Dont forget that in G2 the already had a engine
_________________
Currently Playing: GuildWars / Character: Less Isgaroth Necromancer|Elementalist

I come from the german Community (WoG) so sorry for my bad English.. hope you understand me
Post Sun May 08, 2005 1:06 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

And 1,5 years they are now at 50% done, with a year prior to the release I'd say they already have 6 months to little.

However, I'm not worrying. Now with more people they can do a lot more things at the same time and work much more effecient.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Sun May 08, 2005 2:17 pm
 View user's profile
Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

If G2 + NOTR would have taken 18 Month to complete with twenty people then you can say that they have exactly 12 month more for G3.
Post Sun May 08, 2005 7:22 pm
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

I think G3 will be 3 times as big as G2 (or 2 times as big as G2 with TNotR), I didn´t follow the details closely, though.

The comparison is easier if you do it in man-months. IMHO it´s quite obvious there´s no reason to worry if you factor in some other aspects:
-the team is more experienced now (->less time wasted through mistakes)
-the licensed components give development a kickstart, even if most of them are replaced later ...
-... and serious technical issues unlikely. Gamebryo is proven technology.
-The budget is probably considerably higher ...
-... which makes outsourcing of graphics and sound assets easier.
_________________
Webmaster GothicDot
Post Sun May 08, 2005 7:51 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

quote:
Originally posted by Gorath
I think G3 will be 3 times as big as G2 (or 2 times as big as G2 with TNotR), I didn´t follow the details closely, though.

The comparison is easier if you do it in man-months. IMHO it´s quite obvious there´s no reason to worry if you factor in some other aspects:
-the team is more experienced now (->less time wasted through mistakes)
-the licensed components give development a kickstart, even if most of them are replaced later ...
-... and serious technical issues unlikely. Gamebryo is proven technology.
-The budget is probably considerably higher ...
-... which makes outsourcing of graphics and sound assets easier.


In the preview they said 3 times bigger than G2, of course on WoG fans immediately asked KaiRo if that meant "including Jharkendar"
I'll quote KaiRo link:

quote:
Originally posted by Rangor
3.) Ist mit die 3fache Spielwelt die ganz (khorinis+mienental+jharkendar gemeint)????

quote:
Originally posted by KaiRo
3.) dreimal so groß wie die komplette insel der vorgängerspiele.

This would mean including the addonworld, after all that is part of the isle of Khorinis.

quote:
Originally posted by Gorath
-The budget is probably considerably higher ...
-... which makes outsourcing of graphics and sound assets easier.


Could you explain this? Even with more money it still takes a lot time to draw the entire world by hand. Or am I not getting something.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Mon May 09, 2005 7:11 am
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

But it can be done by more people at the same time.
_________________
Jaz
Post Tue May 10, 2005 7:08 am
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

quote:
Originally posted by Sem
[...]
This would mean including the addonworld, after all that is part of the isle of Khorinis.


Ah, okay. Good to know.
But size doesn´t mean the content density will be equal. G2 was tightly packed. Maybe they make the trasitions between the ares smoother this time.

quote:

quote:
Originally posted by Gorath
-The budget is probably considerably higher ...
-... which makes outsourcing of graphics and sound assets easier.


Could you explain this? Even with more money it still takes a lot time to draw the entire world by hand. Or am I not getting something.

Why would somebody at PB have to design 1000 items, NPCs or creatures? If an asset is small and the quality can easily be verified it can be outsourced.
_________________
Webmaster GothicDot
Post Tue May 10, 2005 7:46 pm
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

From today´s press release:

quote:
JoWooD announces that it has closed a Distribution Agreement with Nobilis IBERICA. 2005-05-10

JoWooD Productions Software AG, listed at the Vienna Stock Exchange, is pleased to announce the closing of a distribution agreement with Nobilis IBERICA for the Spanish and Portuguese market.

This Agreement includes, among others, JoWooD’s key-titles like SpellForce 2, Gothic 3, Stargate SG-1: The Alliance, Panzer Elite Action.

“We are pleased to strengthen our partnership with JoWooD. Their upcoming portfolio is really fantastic and our teams are delighted to work on such quality products”, says Eric Pernelle, CEO of Nobilis IBERICA."

_________________
Webmaster GothicDot
Post Tue May 10, 2005 7:52 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

quote:
Originally posted by Gorath
-The budget is probably considerably higher ...
-... which makes outsourcing of graphics and sound assets easier.


Why would somebody at PB have to design 1000 items, NPCs or creatures? If an asset is small and the quality can easily be verified it can be outsourced.[/quote]

Really? I had no idea they did that. I thought they designed and made everything themselves. Thanks
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Wed May 11, 2005 4:32 pm
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

I don´t say they´ll do outsourcing. Just that it´s very common in Germany because it reduces costs. Phenomic for example hired Virgin Lands to make almost all graphics and the FMVs for SpellForce. Phenomic is twice as big as PB - and almost everybody creates content or works at QA. This explains why SpellForce is at least 100 hours long and why they were able to create two 50 hour long add-ons in 1 year and release them in nearly bug-free condition.
_________________
Webmaster GothicDot
Post Thu May 12, 2005 11:52 pm
 View user's profile
Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

On the Virgin Lands homepage i can see that Jowood is one of their customers . So is it possible that Jowood does give tasks to Virgin Lands in request of PB ?
Post Fri May 20, 2005 10:07 am
 View user's profile
Patriot
Small Tiger
Small Tiger




Joined: 31 May 2004
Posts: 1421
Location: Athens,Greece
   

It wouldn't be a problem if we wait 2-3 months .Right?
_________________
(Firefox_Mythos)(Παντος)Reaperfox(Ρουβαλης)Tezafox Katsaridoktono(Ντουσικος)Che(Ταγαρης)Crusader(nokos)shadowfox(Μηχελης)aquafox(Στελιος)thunderfox_gomos(Γιωργος)
Post Fri May 20, 2005 10:48 am
 View user's profile
Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

Forget it
Post Fri May 20, 2005 11:00 am
 View user's profile
Grimmwulf
Village Dweller
Village Dweller




Joined: 14 Jun 2005
Posts: 13
   

The fact that the game world will be three times larger doesn't mean that the game will take exactly three times as long to make. Making the game isn't just building the world - that's just one of the many many vital parts. The other parts might not have to take that much longer.
Post Fri Jun 17, 2005 11:30 am
 View user's profile


Goto page Previous  1, 2, 3, 4, 5  Next
All times are GMT.
The time now is Sun Apr 07, 2019 9:59 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.