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RPGDot Forums > Wizardry 8

Author Thread
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Aahh I edited my mail before I could see your reply.
Post Fri Mar 01, 2002 8:41 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

quote:

On 2002-03-01 02:41, Michael C wrote:
Aahh I edited my mail before I could see your reply.


I really do not know what this does mean... ???
Post Fri Mar 01, 2002 8:43 am
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Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Well, In my previous previous poster I edited it and added my suggestion for you to play the game again, but you had in the meantime already given me an answer to that before I could finish editing!

[ This Message was edited by: Michael C on 2002-03-01 03:03 ]
Post Fri Mar 01, 2002 9:01 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   


Post Fri Mar 01, 2002 9:04 am
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

I got a clue about this from an NPC, I think that master Rattkin thief in Trynton, who said something to the effect "You should work for both sides; they'll never know."

I had to pay off the barmaid in Arnika so she would keep her mouth shut when she found out about my dual interests, but it's resulting in a LOT more experience being able to do quests for both sides...
Post Fri Mar 01, 2002 9:55 am
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Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Even "If" the T'rangs discovers your double agent play (The Umpani never will, they are to stupid I guess), you can finish (and get) the quests for both sides, and get the two clans working together in the end, if you do it correctly!
Post Fri Mar 01, 2002 10:02 am
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Michael:

Well maybe you can give me a hint. I'm at a point in the game where I stole the orb from the Mook (kinda funny considering the mook NPC was in my party at the time, but oh well), showed it to Z'ant, and he sent me to the Umpani, to their informant, who gave me a pass to the spaceport.

Great, but what do I do up there? There's a telescope and a computer, and when I type in the code, the ship takes off, but Z'ant doesn't seem to react to what I've done.

Basically I quit in frustration tonight, I don't know what I'm doing wrong here; I thought I completed the quest....
Post Fri Mar 01, 2002 10:15 am
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Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

First of all, if you do this quest, you will get all Umpani's hostile against you, and you will not be able to unite the two clans! And you will miss the rest of the umpani's quests (lots of exp. points). But you can do it and still finish the game without any problem. So if you are set for that solution, here are some hopefully not to revealing hints:

You have to ehhh "fix" the Umpani spaceship runway, before you call down their ship, otherwise it just take of again. It all must end up in a big "BOOOOOOM"
Post Fri Mar 01, 2002 10:39 am
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Ahhh, ok, that gives me some ideas.

Thx
Post Fri Mar 01, 2002 10:46 am
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