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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Gothic 3: Interview Pt. 2 @ RPG Codex |
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RPG Codex has the second part of an excellent <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?p=236560#236560" target="_blank">interview</a> with KaiRo from Piranha Bytes on Gothic 3. Here's a sample:<blockquote><em><b>5. The skills have been replaced with "huge amount" of mini-talents that we can use to form our own talents, whatever that means. How does that work? Can you give us some examples? Also, why mini-talents instead of more traditional skills? What's the advantage?</b>
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<br>As gets obvious in the answers above, freedom of action is one of the key-features in all the Gothic games. Yet, concerning the skills, the only freedom the game player had so far was to pick a handful of them and make their numerical value rise to 100% (or higher). The freedom in Gothic 3 goes far beyond that point. In order to achieve a greater diversity, we have introduced the mini-talents, so-called perks. Instead of watching a number rise with each invested learning point, the player can actually decide upon what exactly he wants to learn. One-handed sword fighting is the basic perk he needs to be able to carry a sword without killing himself by mistake. This talent can then be upgraded with perks like quick attack, extra-damage against Orcs, power attack, two swords at once, pierce attack, agile movement, etc.! The chosen combination of perks forms the individual fighting style. As you can see, it all boils down to the term freedom. Funny enough, freedom is not a pervasive element in the game's postwar story.</em></blockquote>The first part can be found <a href="http://www.rpgcodex.com/content.php?id=131" target="_blank">here</a> and RPG Codex often moves their content, so check <a href="http://www.rpgcodex.com/content.php?id=132" target="_blank">here</a> if the full article moves. |
Fri May 19, 2006 9:27 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
quote:
12. Any chance of seeing multiple quests solutions? What's Piranha Bytes position on that design element that we haven't seen in the first two games?
OK, now I see why it took so long for the English versions to come out. Must have been lots of work for PB to remove all the multiple quest solutions for the English versions of Gothic I + II. |
Fri May 19, 2006 9:36 pm |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
They had to; most non-Europeans can't conceive of multiple paths, it's run in and KILLLLLLLLLL everything!!! Europeans are far more subtle. _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Fri May 19, 2006 11:10 pm |
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Guest
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Only really Americans love mindless kill kill quests just like the countries kill kill mentalities. Halo Diablo etc kill crap games they love it lol. |
Fri May 19, 2006 11:46 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Well, actually I was wondering whether...
A) Vault Dweller didn't play any of the previous Gothics or
B) He forgot to include the *wink* smiley on that question or
C) He edited his question afterwards
What's almost funnier than the question though is that Kai answered to it as if it was a normal question to ask. That's like asking George Lucas in an interview before Episode VI (RotJ): Any chance of seeing some lightsaber fights in this one? What's Lucasfilm's position on that screenplay element that we haven't seen in the first two movies?
Umm... what?
Really now, if any games offer up a great many ways to solve quests then it's got to be the Gothics. Maybe Vault Dweller (and Kai, too, if that question was not edited afterwards ) should check out the Gothic II quest database at Mondgesaenge some time (yes, there is an English version of it here). |
Sat May 20, 2006 12:16 am |
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VD
Guest
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quote: Originally posted by Moriendor
Well, actually I was wondering whether...
My bad. I did play both games, and I agree that there are many multiple solution quests. I guess my mind was elsewhere when I wrote that question, which has already been edited. |
Sat May 20, 2006 2:03 am |
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Dr. A
Guest
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Great interview! Thanks, Vault Dweller and Dark Underlord. |
Sat May 20, 2006 12:08 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
quote: Originally posted by VD
quote: Originally posted by Moriendor
Well, actually I was wondering whether...
My bad. I did play both games, and I agree that there are many multiple solution quests. I guess my mind was elsewhere when I wrote that question, which has already been edited.
OK, thanks for the clarification . |
Sat May 20, 2006 12:19 pm |
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Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
Re: Gothic 3: Interview Pt. 2 @ RPG Codex |
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quote:
One-handed sword fighting is the basic perk he needs to be able to carry a sword without killing himself by mistake.
Again, the nameless one seems to have forgotten everything. :(
BTW, I really don't remember Gothic 1 and 2 having much choices when solving quests. E.g., there were no real "Good/Evil" choices (which I hate, so I don't mind). To be precise, solution paths were pretty linear, you could take a quest or decline. Sometimes kill the questgiver, but this wouldn't count as "solving the quest". |
Sat May 20, 2006 12:20 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Re: Gothic 3: Interview Pt. 2 @ RPG Codex |
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quote: Originally posted by Hindukönig
BTW, I really don't remember Gothic 1 and 2 having much choices when solving quests. E.g., there were no real "Good/Evil" choices (which I hate, so I don't mind). To be precise, solution paths were pretty linear, you could take a quest or decline. Sometimes kill the questgiver, but this wouldn't count as "solving the quest".
Again, check Mondgesaenge and then count how often it says 'either... or' in the quest solutions . You'll be surprised how many ways there are to solve a lot of the quests. Just because you didn't find the other solutions when you played the game, does not mean they are not there. Seriously, especially in Gothic II + NotR, almost every single (side) quest can be solved multiple ways. Check it out. |
Sat May 20, 2006 12:37 pm |
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Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
Re: Gothic 3: Interview Pt. 2 @ RPG Codex |
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K, played Gothic 1 eleven times and Gothic 2 seven times or so. Problem is, there most times is a "best" solution, where you get the most XP. So I didn't consider other solutions as real alternatives. |
Sat May 20, 2006 1:46 pm |
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Guest
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I want to read it, because Gothic 3 is looking great.
But, the less traffic RPG Codex gets the better.... |
Sat May 20, 2006 9:24 pm |
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