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Silly RPG cliches and happenings
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RPGDot Forums > CRPGs General

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RobKob
Head Merchant
Head Merchant




Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany
   

Strangely it is almost always solely up to you to fight all the evils in the world. There may be scores of people who are stronger and more suited than you, but somehow you always end up as being the only one available for the tasks err ... honor.

Speaking of evil, it almost always waits for you to arrive and fight it before it continues with its evil deeds. Even if evil is poised to take over the world - it will postpone its plans patiently until you deign to face it.
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Post Thu Aug 29, 2002 3:32 am
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Windwalking
Fearless Paladin
Fearless Paladin




Joined: 05 Jul 2002
Posts: 227
   

quote:
Originally posted by RobKob
Strangely it is almost always solely up to you to fight all the evils in the world. There may be scores of people who are stronger and more suited than you, but somehow you always end up as being the only one available for the tasks err ... honor.

Speaking of evil, it almost always waits for you to arrive and fight it before it continues with its evil deeds. Even if evil is poised to take over the world - it will postpone its plans patiently until you deign to face it.


I had a theory about this... It's because the evil archvillain has a subconscious need for a climax-- they're all storytellers at heart-- and such a climax can not be achieved with insidious gradual domination of the land; he needs that final confrontation that will leave him emotionally satisfied (or dead, as is usually the case ).

Sigh, if only those archvillains had the services of some good cognitive therapy...

- Wind
Post Thu Aug 29, 2002 4:17 am
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Youch
Village Dweller
Village Dweller




Joined: 29 Aug 2002
Posts: 1
   

And the most famous cliche of all...

If I'm a female warrior character posing on the game artwork or box cover, I'll forego sensible armour and instead head into battle wearing a flimsy chainmail bikini and G-string, thereby exposing as much flesh and heaving bosom as possible.

Youch
Post Thu Aug 29, 2002 11:19 am
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Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

quote:
Originally posted by Youch
And the most famous cliche of all...

If I'm a female warrior character posing on the game artwork or box cover, I'll forego sensible armour and instead head into battle wearing a flimsy chainmail bikini and G-string, thereby exposing as much flesh and heaving bosom as possible.

Youch




And don't forget - Only the heroes can use healing potions.

- The language spoken doesn't allow for simple questions like "Where's the general store"

- Despite being hit by a battle axe for full damage, I never lose an arm, hand or anything!

- My armor never needs repair - despite being hit by that battle axe.

- I can beat on a chest with a RAPIER and the CHEST breaks!!

- A direct hit with a heavy cross bow bolt will not kill me.
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Post Thu Aug 29, 2002 2:07 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Look everybody! I'm invisible!
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Post Thu Aug 29, 2002 6:02 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

at the border of my visual range is always a deep dark fog, some old sages say: it is the famous "fog of war"
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Post Thu Aug 29, 2002 6:19 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

It must be noted that when you cast a spell in D&D you don't 'forget' the spell. Rather, you COMPLETE it. The actual incantation is pages long in some cases, and you 'cast' it while memorizing. What you have in memory are trigger words that determine target, area of effect, etc. It isn't that you forget the spell... it's that, once cast, you need to start the ritual again... (which can take several minutes to an hour in 3e... longer in 2e). It's how you focus the complex energies needed to work 'magic' in D&D. ANd you don't have time to perform the entire ritual without interuption when something is trying to tear your head off...

Heh. Off topic... On topic...

- Friends and allies generally don't mind if you hit them with a spell powerful enough to level a city block as long as you say 'oops' or that you're sorry and it doesn't look like you're SPECIFICALLY aiming for them...

- Look at me! I either can't jump at all or can leap in full plate and land perfectly!

- Look at me! I can take full plate off and put it on all by myself... in a matter of moments.

- Horses. Who needs them?

- Children. Who needs them?

- If you terminate someone in town with extreme prejudice the entire town will attack you... despite the ease with which you just dispatched said someone. Sometimes, they'll even attack you if the person you confronted attacked first and you were defending yourself.

- Street lights, when present, are all on auto-timers. If they're not they burn indefinately.
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Post Thu Aug 29, 2002 6:23 pm
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Jung
Most Exalted Highlord
Most Exalted Highlord




Joined: 19 Jun 2002
Posts: 411
Location: Texas
   

If all those cliches weren't used, would the games be as much fun?
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Post Thu Aug 29, 2002 8:44 pm
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The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
   

- In DnD based games, you can sleep for hours without being discovered by that swarm of ice trolls you attacked in the other room.
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Post Fri Aug 30, 2002 3:30 am
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Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

You can sneak, steal, pickpocket and assassinate somebody all while wearing clunky armor designed for durability not stealth.
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Post Fri Aug 30, 2002 3:37 pm
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Ariel
Harmonious Angel
Harmonious Angel




Joined: 21 Jul 2001
Posts: 432
Location: Germany
   

Here is something I found on the net, written by a fellow called "Lucian Wischik" (original thread here). It's kinda related to the subject and... just read for yourselves.

"Lock theory in RPGs"
quote:
I just played through Icewind Dale 1, HOW and TotL, and it made me wonder about how people use locks in RPGs.

If I want my house to be secure, I put a high quality chubb lock. But if an RPG wizard wants his house to be secure then he probably puts a cheap two-digit combination lock, and then a three-digit one, and then an old-fashioned easily-pickable lock, and then a chubb lock. (like the liutenants' signs you had to collect, progressing in difficulty).

Or maybe he buys five identical chubb locks and puts them all there, but then hides the keys under each of the five plant-pots on his doorstep. And he colour-codes the locks and the plants. Which is silly, because five of these are no more secure than one. (like the precious stones in the Luremaster's basement).

Or maybe he creates an elaborate contraption involving slimey mud in a bucket above the door, so that either (1) you have to figure out how to avoid it, or (2) you get dirty. Obviously, anyone with younger brothers will just send them in to get dirty, so this doesn't provide any security. (like the circular trapped runes to get into the Dwarve's tomb - they won't stop anyone with enough expendable cannon fodder.)

Now there are real-world situations involving multiple keys, like bank vaults. But here the two keys add security, because society makes it harder for a robber to steal one key and then steal the next one a week later (the lock will be changed in the meantime!).

So, in a roundabout way, this post is a plea for RPG designers to make sensible locks.

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Post Fri Aug 30, 2002 9:09 pm
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Urnakh
Eager Tradesman
Eager Tradesman




Joined: 03 Jun 2002
Posts: 49
   

In RPGs magic often is described as an art or science that needs an entire lifetime of dedicated studies to master. But your young hero who starts at zero can learn the most powerful magic in a few seconds just by reading some scrolls and beats even a lich in magic after a few days/weeks.
Post Fri Sep 06, 2002 5:12 pm
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Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

Here is a group I forgot before:

I just killed a guy who attacked me with a sword dressed in armor.

-Where did the sword go?
-Why was he carrying a potion of healing and not use it?
-Where are the 10 arrows my friend shot into him?
-What happened to his armor?

Maybe the sword broke, and the armor has been reduced to useless scraps ... but this happens 95% of the time?????
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Post Fri Sep 06, 2002 5:34 pm
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Provis
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 872
Location: Middle of the Forest
   

It doesn't happen with all games but....

"Hmmm, I just spent the last 10 hours killing every single thing in this dungeon, guess it's time to leave."
*hero leaves*
"Ohhh crap, I forgot to get the item I came here to get"
*hero walks back into the dungeon*
"What the... How did all these creatures come back to life?!?!?"

I've uninstalled games (Septerra Core), never to play them again because of this little uhhh "feature", I don't know what else to call it.

Ohh it's more like a FPS cliche but its kinda related to what Lintra just posted. I hate how when your enemies have a gun they seem to have infinate ammo, but when you pick it up it only comes with one clip.
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Post Fri Sep 06, 2002 7:16 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

-Monsters can rarely open doors.

-Most castles and dungeons obviously have leases like Apartment buildings. Each monster type stays within their room and respects the privacy of the other monsters (actually, perhaps this is just because they can't open doors?).
Post Sat Sep 07, 2002 1:00 am
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