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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
The more I dig into it, the more useless the "spellcraft" skill seems to be. It sounds like it's important for arcane casters, but it really only controls counterspells.
Am I missing the boat on this, or have I been wasting skill points out the ying-yang? _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Mon Nov 24, 2003 10:31 pm |
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MageofFire
Griller of Molerats
Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos |
I think (I don't know for sure) that it IS only useful for Arcane spellcasters. _________________ OMG! WTF?! MONKEYS!!!!
=Member of numerous usergroups=
=Active in none of them=
Mediocreties, I absolve you! |
Tue Nov 25, 2003 12:40 am |
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goshuto
Wanderer
Joined: 29 May 2002
Posts: 1142
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When you get to epic spells, it also affects the casting. For example, Hellball will require 32 ranks of spellcraft to be learnt, and then cast, by the player. _________________ "Tree stuck in cat. Firemen baffled."--Simcity 3K
"Life can only be understood backwards; but it must be lived forwards."--Soren Aabye Kierkegaard |
Tue Nov 25, 2003 2:18 am |
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FlipMoeJack
Captain of the Guard
Joined: 23 Jun 2002
Posts: 176
Location: New York |
I'm a Sorceror, which means i'm an Arcane Spellcaster right?
For a Sorceror, what is the best skill to level up?
I've been working on Concentration and Spellcraft. _________________ (-[ApoK Forever]-) |
Thu Nov 27, 2003 1:52 am |
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Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Those two should be fine. Heal is always a good choice also. Depending on the mod I'm playing, I'll drop some points into Hide and Move Silently too. Nothing like sneaking to an advantagous place to cast that fireball. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Thu Nov 27, 2003 1:54 am |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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In the true epic rules Knowledge: Arcana is important too, as it determines how often you can use an Epic Spell.
Spellcraft is critical for all casters at Epic.
Max it now, max it often. You have been warned. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Thu Nov 27, 2003 2:32 pm |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
@Xen- but as things stand right now at the SoU level of NWN, spellcraft is pretty useless for ALL classes right? Unless someone gets really excited about counterspells (and I'm sure there's about 1 person in the whole world that does), there don't seem to be any benefits to a high spellcraft skill. Or is the NWN manual missing a detail or two (lord knows it wouldn't be the first important detail missing)? _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Thu Nov 27, 2003 2:44 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Well, there is the little fact that you're supposed to roll a spellcraft check in order to learn spells as a wizard as well.
Mostly it's used to identify spells cast against you so you can scream "NOOO!!! NOOO!!! NOT WEIRD!!! NOT WEEIIIRR----" and die horribly.
But at least you knew that you were dead while the animation was firing and why you died. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Thu Nov 27, 2003 3:54 pm |
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