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Gothic newbie questions
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RPGDot Forums > Gothic 2 General

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The Omen
High Emperor
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Joined: 01 Jul 2002
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Location: Greenville,SC
Gothic newbie questions
   

I have not played the first Gothic, so will the second game have a backround story to tell us a little bit about the first game. What are the system requirements for the game? Is this game anything like Morrowind?
Thanks ahead of time.
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Post Mon Aug 12, 2002 12:34 am
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XeroX
The MasterCopy
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Joined: 13 Dec 2001
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Not really like Morrowind.
It has a third person view.
The sourroundings are great, mountains in the distance you can just walk to and up.
System requirements are lower then Morrowind.

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Post Mon Aug 12, 2002 12:41 am
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Daedalus
High Emperor
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Joined: 04 Jan 2002
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Location: Estonia
   

well i think there will be some story what the hero did in first part and yes its like morrowind but its better than morrowind many many many times
Post Mon Aug 12, 2002 12:42 am
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The Omen
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@Xerox
Sorry if I confused you, I meant the system requirements for the second Gothic.
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Post Mon Aug 12, 2002 12:44 am
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XeroX
The MasterCopy
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Gorath expected the system requirements of Gothic 2 to be 10% higher then Gothic 1.
If you are able to play morrowind fine, then you can play Gothic 2 fine.

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Post Mon Aug 12, 2002 12:48 am
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Daedalus
High Emperor
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yes and if u want that it will better run then just buy some RAM memory
Post Mon Aug 12, 2002 12:51 am
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XeroX
The MasterCopy
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Joined: 13 Dec 2001
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Location: The Netherlands
   

Gothic1:
Creatures only respawn at sertain points in the game.
You can only get so many levels.
You must choose your player: Fighter, mage and stick with it. You can't be both in one.
NPC's are more lifely,the talk to eachother, day and night routine.

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Post Mon Aug 12, 2002 12:51 am
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Gothic7
Guards Lieutenant
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Joined: 28 Jun 2002
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Location: New Camp, Khorinis
   

quote:
Originally posted by XeroX
Gothic1:
You must choose your player: Fighter, mage and stick with it. You can't be both in one.



no, you can be a mage/fighter, mage/ranger fighter/ranger, only if you have enough skill points. heck, if you have enought skill points you can be a fighter/ranger/mage.
Post Mon Aug 12, 2002 12:54 am
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Daedalus
High Emperor
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Location: Estonia
   

lol ok good night i am going sleep
Post Mon Aug 12, 2002 12:57 am
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
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Location: NRW, Germany
Re: Gothic newbie questions
   

quote:
Originally posted by The Omen
I have not played the first Gothic, so will the second game have a backround story to tell us a little bit about the first game. What are the system requirements for the game? Is this game anything like Morrowind?
Thanks ahead of time.

The story will be explained. As usual you start as a weakling, so Gothic (1) isnīt needed.


Gothic is -together with U9- the RPG thatīs technically most similar to Morrowind, but gameplay and atmosphere seem to be very different.
Donīt judge the graphics by the screenshots. In motion they look way better.

The hardware requirements shouldnīt be that high. Gothic needed a P3-1000, 256MB and a real GeForce2 for fluent play @1024 with max. details and viewing distance. Part 2 uses the same engine, tweaked and with improved graphics. PB said they want to make everything you can imagine configureable in the .ini.
Of course we have to wait and see which compromise between performance and beauty Piranha Bytes chooses.

A short characterisation of Gothic:
+ best AI of all realtime RPGs
+ technically very good at release date (still pretty good now)
+ brilliant landscape design
+ lively world with an incredible attention to details
+ most realistic NPCs in the genre: digitized speech for all dialogs, daily routine, (limited) message system, believable characterisation. Gothic has at least a dozen NPCs to identify with, positively or negatively.
+ a lot of freedom for a linear game
+ a good story
+ realism wherever possible without disturbing the flow of the game
+ stats are minimized. All numbers except the absolute minimum have been removed. ==>
+ less stats ==> less restrictions
+ realistic and surprisingly flexible combat system
+ good cheat mode
+ transformation spells rule!
+ some genre rules were broken. This made the game more unpredictable.


- the controls are not mainstream enough
- trading interface sucks
- the game was too easy in the end
- the ending was disappointing
- the limited character development options gave the player too much (!) freedom. You could become an almost invincible warriormage.
- still not bugfree
- Gothic could have used some more polishing
(- some people thought the world was too small)
- some loose ends
- balancing could have been better
- f/x and FMVs could have been more spectacular


If you compare this list with our Gothic 2 facts page youīll see that:
(a) most -maybe even all- weaknesses will be eliminated and
(b) most strong features will be even better, the others will at least remain on the same level
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Post Mon Aug 12, 2002 2:28 am
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Remus
Overgrown Cat
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Joined: 03 Jul 2002
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quote:
Originally posted by Daedalus
....yes its like morrowind but its better than morrowind many many many times


I think there's grammatical errors in your sentence; here's the correct one:

"..yes its like morrowind, which is better than Gothic many many many times"
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Post Mon Aug 12, 2002 7:23 am
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Spawnster
Keeper of the Gates
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Joined: 30 Apr 2002
Posts: 105
   


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Post Mon Aug 12, 2002 8:19 am
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XeroX
The MasterCopy
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Joined: 13 Dec 2001
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Location: The Netherlands
   

Don't start that agian.
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Post Mon Aug 12, 2002 9:46 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
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Location: Estonia
   

haa haa very funny
Post Mon Aug 12, 2002 1:52 pm
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Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

Gothic is better the Morrowind. Here's what happens when you resist:

Post Mon Aug 12, 2002 6:01 pm
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