RPGDot Network    
   

 
 
Ultima 9 - Ascension
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
size of Gothic gameworlds
  View previous topic :: View next topic
RPGDot Forums > Gothic 3 General

Author Thread
RobKob
Head Merchant
Head Merchant




Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany
size of Gothic gameworlds
   

Recently I've become quite puzzled about the supposed size of the G3 and G2 gameworlds.

I've read several times now that G3 will be ca. 75 sqkm big and that this is three times the size of G2 ( 25 sqkm ).
If I remember correctly ( and I'm pretty sure I do ) one of the Morrowind devs said some years ago that their game is 10 sqmiles big, which is about 25 sqkm.
So if that's all true then G2+Addon would be as big as Vvardenfell.
Of course that's not the case.

I wonder if someone could explain these numbers...
_________________
"Time to toss the dice." Matrim Cauthon
Post Sun May 22, 2005 12:18 pm
 View user's profile
Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

Size doesn't matter. Content does matter
Post Sun May 22, 2005 12:44 pm
 View user's profile
Dez
King of the Realms
King of the Realms




Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf
   

quote:
Originally posted by Ratavuk
Size doesn't matter. Content does matter


and how you use that content
_________________
The focused mind can pierce through stone
Post Sun May 22, 2005 1:26 pm
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

One of the mods at WoG estimated the world size.
You can retrieve triples of coordinates (x,y,z) with the console. Comparison against crates leads to the conclusion that a human is slightly less than 200 "z-coordinate points high", so "1 coordinate point" is approximately 1 cm.
Now you choose 2 places, 1 in the center of the map, one on the radius of the circle you define as representing the world. You get 2 (x,y,z) coordinates. z can be ignored. Our old friend Pythagoras tells us the distance between the 2 points.
A = pi * r˛ gives the estimated size of the world. This is close enough, 10% more or less doesn´t really matter.

Result:
Divide JoWooD´s claims by 10 and you know the real size!

IMHO the only important message regarding the size is: G3 will be 3 times as big as G2. Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension.
_________________
Webmaster GothicDot
Post Sun May 22, 2005 1:29 pm
 View user's profile
Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

quote:

and how you use that content



That's not my problem

quote:

Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension



Full ack. Look at Morrowind. In TES3 you have only big plains with little content and no big differences in hight and the cities looked often the same.
If you would compress the whole world with winzip then you would get the size of G2. I don't know how Bethesda will handle world generation this time but i doubt that they will be able to make the locations totally distinguishable. In Gothic you could always recognize from screenshots where it was shot and you didn't get lost so quick.
Post Sun May 22, 2005 3:00 pm
 View user's profile
RobKob
Head Merchant
Head Merchant




Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany
   

Thanks for the answer Gorath.

So G2 is only about 2.5 sqkm big. That's a lot smaller than I would have thought. I guess that shows just how good PB is at designing worlds and filling it with content. And I agree: it's quality, not quantity, that matters most.
However, I'm really amazed by the magnitude of JoWood's "exaggeration".

BTW I must admit that it worries me that G3 will contain 3 whole kingdoms, 3 totally different climata, basically the entire Gothic world known to us except Khorinis and the Southern Isles, an area that in "reality" is probably at least several hundred thousand square kilometres big, all squeezed into 7.5 sqkm. I hope it will not "damage" the Gothic world, I really do.
_________________
"Time to toss the dice." Matrim Cauthon
Post Sun May 22, 2005 3:31 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

quote:
Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!



How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Mon May 23, 2005 8:48 am
 View user's profile
Arexen
Eager Tradesman
Eager Tradesman




Joined: 24 Feb 2003
Posts: 32
Location: Tacoma, WA
   

quote:
Originally posted by Sem
quote:
Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!



How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3.


About 3 times as long as G2
Post Wed Jun 29, 2005 3:39 am
 View user's profile
Whailor
Most Exalted Highlord
Most Exalted Highlord




Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia
   

... except that I myself am not bored of G1 or G2 (+add-on) still, even after so long time. Why, just few days ago I started good ol' G1 up again and played it, currently going through CH4

Once through with G1, I'll warm up good ol' G2 and "move on". And am not bored at all, though I do admit that I sure would love to have G3 already. This waiting is a killer...
_________________
Been there, done that . . .
Post Wed Jun 29, 2005 10:57 am
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

"It's not the size of the camel, it's the motion of the hump!!" - From Scorpion King I believe.

That said, what I think Gorath is talking about isn't just the fact that the world feels richer despite its size - it's the fact that it is indeed richer. You see, in Gothic they place a lot of things upwards(z axis/3rd dimension). You have many levels to walk about on(from tall mountains to the sea, where you go up and down, around and around, on bridges, under bridges and so on) making the "travel time" or "exploring time" if you will, a lot bigger than you'd think from the size of the world alone. So Gothics' number of square meter is not as high as Morrowind, but the exploration time is still the same because of a much better use of the space in Gothic.
Post Thu Jun 30, 2005 2:39 am
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 11:19 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.