RPGDot Network    
   

 
 
Sony Computer Entertainment
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Recharging Wands
  View previous topic :: View next topic
RPGDot Forums > Neverwinter Nights - General

Author Thread
Hexmaster
Noble Knight
Noble Knight




Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England
Recharging Wands
   

I am an Elf Mage, so consequently rely upon magic instead of force.

The most useful item I had was the "Wand of Sleep" with about 50 charges.

I thought that once the Wand was "empty", I could sell it to a merchant and then buy it back recharged....but once it was empty it disappeared from my inventory.

Secondly, as a mage, my Magic Skill is "General". Can you specialise in schools of magic??
I have found some spells that are highlighted "Red" when I move my mouse over them, so I know I cant use them, but some that do not show as "Red", I cant use either. Any clues??

Regards,

Hexmaster
_________________
If the universe is everything, what is it expanding into ??!!
Post Thu Jul 04, 2002 7:34 am
 View user's profile
EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

1) That was a 'feature' of BG2. It made no sense. What would a low level commoner know about recharging arcane items? In 3e (and second edition outside of BG2) when a wand uses it's last charge it generally becomes inert or shatters.

Recharging a wand in 3e requires the feat Craft Wand. Since there are no item creation feats in NWN, I'd imagine wands can't be recharged at all.

2) Yes. You can specialize in a school at character generation. In return you lose access to a school of spells, but gain +1 spells able to be memorized as long as that extra spell is of your specialized school.

You can't pick up a specialist wizard with an already existing mage.

3) Arcane spells are the only ones a wizard can use. If a spell is highlighted red it's likely a divine (cleric, ranger, druid) or Bard arcane spell.

You can't add spells to your spellbook until you're high enough level to cast them.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Thu Jul 04, 2002 1:31 pm
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 6:18 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.