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Frost
Village Dweller
Joined: 22 Sep 2001
Posts: 3
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Errr..why am i getting 21-25 fps with decent specs, on the 21.80 NVIDIA drivers??
(At the very first level of the game).
I've tried running the demo with the gfx options set at low texture detail/low draw distance. I've also tried setting the resolution at 1600x1200 or 800x600 at 32 bit colour (Note: I get same FPS performance, doesn't matter about the resolution).
I don't mean to be to hard here but, come on you developer guys..i expect it to be able to run the demo at an acceptable 40 fps. I don't have any problems with games like Operation Flashpoint or Max Payne which are renowned for their high system requirements (i get 50fps and above at 1600X1200 on both games).
I'm not having a dig at the gameplay elements of the game which seem great..it just saddens me that i need a monster spec to run this..what am i doing wrong? (is this just because it's the demo?)
Specs:-
1.4 GHZ Athlon (Not overclocked)
Geforce 3 (Not o/c 21.80 NVIDIA)
256 PC2100 RAM
40GB ATA100 HD
M/B AliMagik A7A266 (latest drivers)
SB Live! Value.
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Sun Sep 23, 2001 2:33 am |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Gothic is,for whatever reason, framerate limited to 20 frames!
A 700+ MHz CPU should be fast enough to max out every visual option, at least @1024*768*32. Add 256MB and a GeForce2-MX and you have pretty mediocre system requirements.
If there is stuttering, maximize your free memory. More free RAM ==> less swapping + faster load/save.
The game is slightly slower than the demo, but I guess you´ll still get the 20fps. |
Sun Sep 23, 2001 5:27 am |
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Ariel
Harmonious Angel
Joined: 21 Jul 2001
Posts: 432
Location: Germany |
Why, oh why is Gothic limited to 20 fps?! I thought I would wait to play the game until I have a better system (current specs: Athlon 500, 384MB RAM, GeForce 2 MX), because ~20 fps is what I get and that is *not* fluid.
So it will never be any faster than that? Oh bother! Not good... *sniff* |
Sun Sep 23, 2001 7:44 am |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Interesting. With 450MHZ and 192MB RAM (GeForce), the game stuttered quite a lot. With 1.4GHz, 512MB RAM and GeForce 2MX, it's smooth as silk. I never had the feeling it was limited to 20fps...
_________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Sun Sep 23, 2001 8:49 am |
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Tybal
Village Dweller
Joined: 07 Sep 2001
Posts: 11
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I think he was joking about being limited to 20fps....
I play Gothic at 1024x768x32 with everything on high and I dont have a problem with stuttering or anything like that. Maybe it's a problem with your system?
p4 1.7ghz
256 DDRAM
Geforce 2 GTS
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Sun Sep 23, 2001 6:32 pm |
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Guest
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It makes you wonder why they're shooting themselves in the foot. 20 fps is lower than video playback, and way too low to be smooth on a computer (since the images are much sharper).
Ofcourse different people have different opinions as to what is smooth and what is not.
/Electric |
Sun Sep 23, 2001 10:46 pm |
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PraetorJudis
Village Leader
Joined: 05 Sep 2001
Posts: 78
Location: MotherShip 2c457z |
I've got Quincunx FSAA on, so I hardly notice the low framrate.
_________________ *gniltrohc yawa srednaw* |
Sun Sep 23, 2001 11:35 pm |
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Frost
Village Dweller
Joined: 22 Sep 2001
Posts: 3
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Nah..its not a system issue it's got to be 20fps limit as Gorath says, all other games on my system run fine (50-60 FPS on most new games at 1600x1200).
I don't mind so much now anyway i can live with it, but it would be nice if they did remove the framerate limit for the full game though.
Thanks for the replies |
Mon Sep 24, 2001 2:07 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
I don´t know if it really changes anything, but may be somebody wants to play around with this parameter:
Gothic.exe -zMaxFramerate:30
You can change the value
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Mon Sep 24, 2001 3:57 pm |
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[PB]Nico
Keeper of the Bugs
Joined: 15 Jul 2001
Posts: 237
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Finally 'll try to explain how the frame control in Gothic works.
Assume your high-tech-machine is able to _generally_ render 100 Frames per second.
But rendering is not the only task an RPG game have to compute, for instance the complex AI.
Another point is the big world...
Assume your are in the old camp, many NPCs,
many Objects,...
Every 1-2 seconds (just as sample) some loading and caching of objects, textures, AI, etc. has to be done.
For one or two frames you have an temporary FPS rate of 10 or lower.
Now, if you are "walking" and the frame rate changes to fast (100->10->100), you *would* see it in your animation. (very ugly)
Gothic has an frame control which slows-down too fast increasing of FPS rates.
The controller starts at 20fps and allow smooth frame rate increasing -- but if ONE frame take to long (lower than 20fps) the process starts again.
There is no limit for frame rates.
So, if your machine is able to _constantly_ compute AI, cache/load textures, AND render at 100fps -- you *would* have 100fps...
Best regards, Nico
PS: IMHO an better looking/stable animation is better than every FPS race.
[ This Message was edited by: NicoDE on 2001-10-10 08:48 ] |
Wed Oct 10, 2001 1:41 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Thank you Nico!
Very instructive.
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Wed Oct 10, 2001 2:43 pm |
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Ragnar
High Emperor
Joined: 30 Oct 2001
Posts: 486
Location: NJ USA |
I’m running Gothic with only a 750 Tbird/256mb/ATA100/GF2-MX 32 and it’s not that bad…besides I read somewhere or someone told me that the eye can only handle 24 FPS. Anything more than that is indistinguishable…so they say. I think it has more to do with caching than FPS. This would make Goraths statement correct, the more RAM you have the better your performance.
_________________ "That one hurt..."
Sylvio |
Thu Nov 01, 2001 3:00 am |
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