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Designing an MMORPG - Where to start?
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RPGDot Forums > MMORPGs General

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xandor
Village Dweller
Village Dweller




Joined: 17 Mar 2002
Posts: 4
Location: CT,US
Designing an MMORPG - Where to start?
   

Hi, I'm a software developer thats tinkered around with RPG design for many years (no titles under my belt cause my tinkering has always been a hobby more or less).

I have read Swords and Circuitry: A Designers Guide to Computer Role-Playing Games (which is an excellent read and very informative). However the book is of course geared towards CRPGs and not MMORPGS (theres a small mention but nothing specific).

If I had a great idea for an MMORPG where would I find a good collection of information (short of sifting for days through newsgroups) for designing and developing MMORPGs? What design conciderations such as servers, clusters, disaster recovery, customer support, persistant world design, etc. do I need to account for?

My idea? Well, its not another fantasy or sci-fi world and it hasn't been done yet as far as I know.

Thanks,
-Xandor
Post Wed Dec 18, 2002 10:12 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

I'd suggest approaching some developers who are already running MMORPGs. They could share their real world (and virtual world ) experiences.
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Post Thu Dec 19, 2002 12:24 am
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NidPuterGuy
Fearless Paladin
Fearless Paladin




Joined: 08 Jan 2003
Posts: 237
Dev help
   

You might do some investigating int A Tale in the Desert. I believe they are using open source tools. I'm pretty sure that the 3D engine they are using is open source. That might be a place to start? I'm curious about your idea for an mmorg? I haven't liked any I have tried yet very much but that is limited to EverQuest and ATTID. Everquest was to much of a hack fest and ATTID was to slow for me. I want a MMORG that isn't based so much on power leveling. Something more like real life where an expert swordsman can still get killed by a inexpert swordsman due to luck. That would help tremendously with PKing. If you knew your uber, high level guy could, 15% chance, get wacked by a newbie and your stuff taken I bet you would be a lot more careful. I'd like to see a world where all the best items are player crafted. Make it fun somehow to be a smith. Give them a huge strength bonus, maybe make it so you can't obtain a certain title or level without being a master in one craft? Anyways, some musings on games and why I don't play as much as I would like to.
Post Fri Jan 24, 2003 11:51 pm
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Northchild
Fearless Paladin
Fearless Paladin




Joined: 03 May 2002
Posts: 232
Location: New York, USA
   

I think that www.gameinstitute.com has a class on the technical aspects. I just signed up for the basic classes myself and am happy so far.
Post Wed Feb 05, 2003 8:10 am
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