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Evil Islands rocks
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RPGDot Forums > CRPGs General

Author Thread
soltys
Magister of the Light
Magister of the Light




Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw
   

yes, I know I've written something different in some topics, but I've changed my mind recently. I've been playing this game for last week. It's long, great and (much) more difficult than summoner and gothic taken together. Definitely worth of playing.

tip: don't play this game directly after summoner. take a break


[ This Message was edited by: soltys on 2002-02-11 14:29 ]
Post Mon Feb 11, 2002 7:59 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

don't tell me - i know ...


Shrapnel: will you give this game another 15 min ?

give it a chance, it is really worth it.


Hx
Post Mon Feb 11, 2002 10:53 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

hmmm I dunno...I still have the cd but uninstalled it a while back.
What features in the game made you change your mind about it?
Post Tue Feb 12, 2002 12:03 pm
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Shrapnel:
Do not give another 15 to this... (I know just my opinion)
Post Tue Feb 12, 2002 1:14 pm
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Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Evil Islands is a stratetic RPG light game, with a lot of tough battles. Not everyones cup of tea, but I had some fun playing it!
Post Tue Feb 12, 2002 1:21 pm
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wesmjohn
Baron of the Court
Baron of the Court




Joined: 27 Dec 2001
Posts: 326
Location: Kentucky
   

My personal opinion is that Evil Islands sucks.

Little character interaction, repetitive combat, bad sound effects (I guess asking for a good stabbing sound with the dagger is too much), and that annoying run meter combined to make me return the game in about two days.

I just couldn't quite get into it the way I can with a really good RPG.

But if some like it, I guess it has a few good qualities. I just didn't happen to encounter many of them.
Post Tue Feb 12, 2002 6:10 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

My grandpappy once told me:
Fool me once, shame on you
Fool me twice, shame on me
And my grandpappy didnt raise no fool
Plus, the EI CD is doing a great job as a coaster for my beer bottles, why ruin a good thing?

And yes, that RUN METER was the final straw for me too. After about 30 seconds of screen-staring and hard thinking...I uninstalled that crap.

[ This Message was edited by: Shrapnel on 2002-02-12 12:22 ]
Post Tue Feb 12, 2002 6:19 pm
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soltys
Magister of the Light
Magister of the Light




Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw
   

Ok, so what do I like in EI:

- difficulty, this game is really tough, sneaking and backstabing play important role here. quite often you will think not "how to compete a quest" but "how to survive quest"

- lack of everything - money, weapon, armour, exp points. you are really happy when you get something new or buy it

- nice possibilites to create whatever you want from materials (different furs, clothes, leather, stones, metals, etc.) if you have blueprint. you can deconstruct everything you buy / get, upgrade and reconstruct it later

- nice spell construction, with ability to make triggered spells, continuos, enhanced with range, effect, duration etc. you can put spells in nay weapon / wand / armour if it has enough complexity and you use proper runes

- great 3d engine able to render large outdoors areas

- good music. I don't complain about sfx.

- nice plot, not very complicated but nice

- when you run you get tired with time (but you can enhance stamina with abilities or spells). a lot of people dislike it

- if you learn ability, next level of learnt one and ALL other abilites become more expensive. It makes abilities somehow inferior to skills (meele / magic / etc.). Skills don't make oher ones more expensive. Of course it's better to learn more expensive abilities first. Honestly I would like "stnadard" abilites. They could be more expensive to maintain difficulty level.

- you can beat this game playing alone or with party. depending on what you prefer. but party steals some of your exp points.

Shrapnel - play this game for few hours, complete some quests. If after completion you don't like it, you won't like it more later.

[ This Message was edited by: soltys on 2002-02-12 13:21 ]
Post Tue Feb 12, 2002 6:36 pm
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

I played probably 5 or 10 hours into this game, and just got bored. This is just a rudimentary CRPG in my opinion, the designers made no effort in the 'style' department.

It's just a rough, crude CRPG bottom line. Reminds me of Soulbringer.
Post Wed Feb 13, 2002 4:15 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

dude, exactly. The basics, thats is all the game is offering the player.
Its like this game was done by some junior-game makers as their final project in game-maker school or something.
You have movement, you have navigation, you have a large objective and some small objectives and you can manipulate your inventory.
hehe, that is how the game description on the back of the box should have read, would have saved myself 20 bucks
Post Wed Feb 13, 2002 6:09 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

Evil Islands is from the same producers (Nival Entertainment) that programmed Rage of Mages I und II (Evil Islands in 2d). These guys know how to make great games there are no 'hobby programmers'. But as always it is matter of taste, if you like a game or not.

Hx
Post Wed Feb 13, 2002 9:18 pm
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

I liked Rage of Mages quite a bit, but I think this group took a step backwards with Evil Islands, in my opinion....
Post Thu Feb 14, 2002 2:54 am
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The Hulk
Avenger, Defender
Avenger, Defender




Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A.
   

Soltys, another thing I liked about Evil Islands was making custom magic items(such as armor that could heal you during combat) and the fact when you cast a strength spell on someone, they physically got bigger and more muscular. Was a really nice touch.
Post Tue Feb 19, 2002 8:10 pm
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soltys
Magister of the Light
Magister of the Light




Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw
   

Exactly ! I have armour with 7 heal spells. I'm at the beginning of third island. Anyway all spell / equipment building system is done very nicely. Btw, how long is third island in comparision to 1st and 2nd ?
Post Tue Feb 19, 2002 10:40 pm
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The Hulk
Avenger, Defender
Avenger, Defender




Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A.
   

Actually, I never got that far.
Post Tue Feb 19, 2002 11:03 pm
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