RPGDot Network    
   

 
 
Throne of Darkness
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
AC, tumble & dexterity ?'s
  View previous topic :: View next topic
RPGDot Forums > Neverwinter Nights - General

Author Thread
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
AC, tumble & dexterity ?'s
   

okay, a simple question. how does dexterity affect AC, or does it? also, i understand that for every 5 levels taken in the tumble skill there is a bonus applied to AC--what is this bonus? how does it work? is it simply that characters receive a +1 to AC for every five levels of tumble?
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Fri Jan 09, 2004 6:46 am
 View user's profile
goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

The dexterity bonus (that little number to its right in the char sheet) is added to the AC. If you're caught flatfooted (and don't have a feat such as uncanny dodge), that bonus is ignored. Tumble adds +1 AC to your char every five ranks; I think it's a dodge bonus. If it is really a dodge bonus (I'm not sure), it does stack with the dodge bonus of other items. For example, if you have +2 AC because of 10 ranks of tumble, it will stack with a +2 AC dodge bonus of Boots of Hardiness, for example, for a total of +4 AC (of course, an item dodge bonus don't stack with other items' dodge bonus)
_________________
"Tree stuck in cat. Firemen baffled."--Simcity 3K
"Life can only be understood backwards; but it must be lived forwards."--Soren Aabye Kierkegaard
Post Fri Jan 09, 2004 10:06 am
 View user's profile
lestat14
Tremere Vampire




Joined: 24 Jan 2003
Posts: 651
   

for every 5 levels in tumble it adds one point directly to your ac.....comes in handy for a rogue who can't wear the heavier armors....
Lestat
_________________
We are what mortals fear and wish to be...
The Darkness will consume you, and so shall we..
(^) Novice of the RPGdot Shadows(^)
Post Fri Jan 09, 2004 2:11 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

thanks, that was how i thought it worked. as for the stacking AC bonuses, doesn't that simply translate into only using one item with an AC bonus. so, for example if you had a tumble of 5 (+1 AC), a dexterity bonus of +3 AC and some item that gave you a +2 bonus your total AC bonus would be +6, right? however, if you also added another item with a bonus of +2 your AC would remain +6 because they don't stack. but, if you swapped your +2 item for a +4 item it would increase your AC to +8. is that how it works?
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Fri Jan 09, 2004 5:19 pm
 View user's profile
EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Most of the time, yes.

Dodge bonuses stack but they're the exception.
_________________
Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Fri Jan 09, 2004 5:47 pm
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

You can have more than 1 magic armor item working at once. Notice the different types of armor boost in the descriptions? (AC deflection bonus, AC dodge bonus, AC defense bonus) Items with the same category of bonus will not stack (actually, the deflection category might be the only one that won't stack), but others will. So, for example, boots of hardiness +4 (+4 dodge) will stack with a cloak of protection +2 (+2 deflection).
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Fri Jan 09, 2004 5:57 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

okay, thanks that makes sense.
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Sun Jan 11, 2004 5:43 pm
 View user's profile



All times are GMT.
The time now is Tue Apr 09, 2019 2:56 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.