RPGDot Network    
   

 
 
Summoner 2 (PS2)
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
How many towns in G2?
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
TheSleeper8119
Magister of the Light
Magister of the Light




Joined: 08 Aug 2002
Posts: 386
How many towns in G2?
   

i know there r 3 guilds in gothic2 but how many towns r there? is there only khorinis or 3 towns or what?
Post Mon Aug 19, 2002 3:31 am
 View user's profile
Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

I believe there are three...
One of the Moderators should know...
Post Mon Aug 19, 2002 5:19 am
 View user's profile
Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

3 towns?

So like instead of 3 camps... there's now 3 towns? That's a little unoriginal.
_________________
Erb Duchenne
Post Mon Aug 19, 2002 8:19 am
 View user's profile
Mike
Village Dweller
Village Dweller




Joined: 19 Aug 2002
Posts: 1
Camps in GII
   

There are 3 factions in GII, alright.
We chose to have three, because ite worked out well in GI.
I think 3 is ok, considering the amount of work for each factions (modeling, dialogues, etc.) and the number of choices to define your guild is, imho, sufficient.
We did not, however, build 3 cities, and that's it.
Just a brief overview:
One of the factions is the city. It has a harbour where the ships from the mainland arrive. The royal paladins have arrived and taken control of the city. Their mission is secret.
Next, there is the big farm. There is a kind of civil war forming up in the kingdom. The farmers always had to feed the royal armies, bt the king did not succeed in driving the orcs back to their caves, so the biggest farmer on the island hired mercenaries, who (after the barrier was gone) were looking for some kind of employment, anyway. With the help of the mercenaries, he drives the royal troops away from his land - so that they aren't able to feed their armies from his farms...
Next, there is a monastery in the mountains. Innos, God of Light and Truth, is worhipped there by the magicians of fire, who (in the "normal world" are mages as well as priets (they say, magic is a gift from the gods, and they kind of legetimize themselves with their magic)
All 3 factions have different relationships (like in G1) and you will be able to join ONE of them (like in G1) - This concept turned out to be cool, so why change it? More camps? More complicated story? A bigger company with more people to handle this? I don't think so...

Mike (PB)
Post Mon Aug 19, 2002 3:38 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Sounds good to me!
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Mon Aug 19, 2002 4:34 pm
 View user's profile
Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

Although more cities will always better, i think it is sufficient enough based on what Mike just said. Furthermore, we couldn't have everything we wants, right?.
_________________
Post Mon Aug 19, 2002 5:23 pm
 View user's profile
Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

Thanks for the info, Mike. Much appreciated. (Are you sure you're not giving away too much?)

Everytime I come across the word paladin, I keep picturing Arthas making his short little pudgy strides. Uggghh. Can't get it outta my head!
_________________
Erb Duchenne
Post Mon Aug 19, 2002 7:18 pm
 View user's profile
Vilgefortz the mage
Noble Knight
Noble Knight




Joined: 24 Jul 2002
Posts: 203
Location: Khorinis Mage Guild
   

Too many WarCraft 3 Erb . Will there be any difficulties in joining one of them (like quests proving loyality or, like in GI, make important persons like you)?
_________________
One ring to rule them all, One ring to find them, One ring to bring them all, and in the darkness spite them. One mage to stop it all.

=Member of the RPGDot Warriors=
=Member of the Worshipers of the Written World=
=Member of the RPGDot Shadows=
=Loyal mage of the Alliance of Middle-Earth=
=Member of the Sixth House=
=Member of the Gothic Novel Writers=
=Member of the Nonflamers' Guild=
Post Wed Aug 21, 2002 6:03 am
 View user's profile
Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

i belive there sure will be quests to join one of the guilds or sth and if a game has too mant citys it will be too boring remember in morrowind so 3 Citys are damn fine
Post Wed Aug 21, 2002 3:15 pm
 View user's profile
TheSleeper8119
Magister of the Light
Magister of the Light




Joined: 08 Aug 2002
Posts: 386
   

of coarse u will have 2 prove yourself before joining a camp. it wouldnt be that easy
Post Wed Aug 21, 2002 4:31 pm
 View user's profile
Gaggin the Slayer
Village Dweller
Village Dweller




Joined: 18 Aug 2002
Posts: 12
   

The world already 3X the size of Gothic, and I've been playing Gothic for 7 months now, and still playing, enjoying it all the way. The towns are sure to be much bigger. I just hope that the hidden areas actually have worthwhile loot this time. Chests with lockpicks and torches are so dissapointing.
_________________
Ish bin ein Cereal Killer.
Post Wed Aug 21, 2002 7:10 pm
 View user's profile
Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

quote:
Originally posted by Gaggin the Slayer
The world already 3X the size of Gothic, and I've been playing Gothic for 7 months now, and still playing, enjoying it all the way. The towns are sure to be much bigger. I just hope that the hidden areas actually have worthwhile loot this time. Chests with lockpicks and torches are so dissapointing.


Your right.
But I think we can expect things to be better than G1...
_________________
"Don't you call me a mindless philosipher, you old weight lob of grease."
~C-3PO Human/Cyborg Relations
Post Wed Aug 21, 2002 7:59 pm
 View user's profile
TheSleeper8119
Magister of the Light
Magister of the Light




Joined: 08 Aug 2002
Posts: 386
   

yeah so do i
Post Wed Aug 21, 2002 8:44 pm
 View user's profile
RobKob
Head Merchant
Head Merchant




Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany
   

I am glad that there will be only one town. It's enough for an area of 25 sqkm. It would be nice if there'll also be some little villages though.

@ Gaggin the Slayer
IIRC I have read somewhere a post by a dev telling that due to time constraints there wont be many secret areas with loot.
_________________
"Time to toss the dice." Matrim Cauthon
Post Wed Aug 21, 2002 10:46 pm
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

There will - in all probability - be a few areas to explore where you can meet characters from Gothic I, though...
_________________
Jaz
Post Wed Aug 21, 2002 10:49 pm
 View user's profile


Goto page 1, 2, 3  Next
All times are GMT.
The time now is Wed Apr 10, 2019 10:10 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.