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Gothic 2 Morrowind mod Update!
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RPGDot Forums > Gothic 2 General

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Jabberwocky
Noble Knight
Noble Knight




Joined: 06 Nov 2003
Posts: 208
Location: New York, USA
   

Oh yeah... Fellen. I just loved threatening him to stop hammering!

Hey, I just thought - what irony!! His name? Fellen? His house Fell-in!! Bwaaahaaaaahaaaaaa!!!!

Anyway, this sounds like a really great mod Byblos. Can't wait to see the whole thing.
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Post Thu Jul 15, 2004 10:11 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

yay i got fans.... in a few weeks or less it will be done
Post Fri Jul 16, 2004 4:35 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

ehe cant wait for the mod also btw if in G3 we will come back to khorinis i really hope we see fellen in front of his collapsed big Hut /me would laugh my a** off
Post Fri Jul 16, 2004 6:01 pm
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Hagen
Counselor of the King
Counselor of the King




Joined: 18 Jun 2003
Posts: 350
Location: England
   

Nice, but will we have the paladin helmet also?
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Post Fri Jul 16, 2004 10:44 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

If someone shows me a suiting model id glady texture it,,, but until then.... :X
Post Fri Jul 16, 2004 11:44 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

its a tricky thing indeed to build a nice helmet like it should be
Post Sat Jul 17, 2004 1:03 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

yeah, im not going to bother to try and retexture any of the models i have, it would probobly just make the rest of the armor look like crap
Post Sun Jul 18, 2004 10:34 am
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alexpetersmith
Keeper of the Gates
Keeper of the Gates




Joined: 15 Dec 2003
Posts: 108
   

looking brilliant lord Hagen looks really irritating (just like in G2) oh just a thought u might add mud from Gothic1 if yu dont know he just runs around the whole camp following you
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Post Sun Jul 18, 2004 10:45 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Hey, leave our Mud alone, keep your hands off. He's a good guy
Post Sun Jul 18, 2004 11:25 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

o yeah if u add him into ur mod reconstruct him a little bit or put him into somekind of hut behind a locked door so he wont run after u and talk about pink teddys again
Post Sun Jul 18, 2004 2:08 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

Ok guys you asked for it, another spoiler for my Mod..... Mud is in jail dancing on a fire because he is blambed for opening the castle gate in the valley of the mines, becauise shortly after the gate opened he came out of a Box in the castle and ran to town... NOW STOP MAKING ME GIVE YOU SPOILERS!!!
Post Sun Jul 18, 2004 8:03 pm
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Hagen
Counselor of the King
Counselor of the King




Joined: 18 Jun 2003
Posts: 350
Location: England
   

lol somehow I dont think mud would of made it past the orcs to the castle
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"There are many questions which fools can ask that wise men cannot answer."
--George Polya (1887-1985)
Post Sun Jul 18, 2004 9:37 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

did you ever see him run??? Hes faster then a speed potion.
Post Sun Jul 18, 2004 11:02 pm
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Hagen
Counselor of the King
Counselor of the King




Joined: 18 Jun 2003
Posts: 350
Location: England
   

not faster than an orc shamon fireball though
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"There are many questions which fools can ask that wise men cannot answer."
--George Polya (1887-1985)
Post Mon Jul 19, 2004 1:52 pm
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

are you sure? Because hes faster then a warg!
Post Mon Jul 19, 2004 2:56 pm
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