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Matt D
Village Dweller
Joined: 04 Jan 2006
Posts: 23
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best course of action for a water mage? |
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should i giv obviously most of my points for magic but a little for strength for meelee fighting, or for dexterity, or should i jsut spend all lp on magic? |
Sat Jan 07, 2006 3:35 pm |
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VPeric
Most Exalted Highlord
Joined: 13 Jul 2003
Posts: 418
Location: Serbia |
You'll probably want it all on magic. I believe the bonuses from findable potions/praying/stone tablets will be more than enough for the other skills. You need every LP you can get, anyway (for mana). _________________ Join the RPGDot Shadows |
Sat Jan 07, 2006 4:55 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
In TNotR you should ignore Str and train Dex up to 60. Use epees. _________________ Webmaster GothicDot |
Sat Jan 07, 2006 11:34 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
You can't become a Water Mage, though. You can (or rather, must) join the Circle of Water as a secondary 'guild', but that 's it. You might become a Fire Mage and create Water Mage runesin the addon world, but that's the closest you'll get. _________________ Jaz |
Sun Jan 08, 2006 9:08 am |
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