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best course of action for a water mage?
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RPGDot Forums > Gothic 2 Spoilers

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Matt D
Village Dweller
Village Dweller




Joined: 04 Jan 2006
Posts: 23
best course of action for a water mage?
   

should i giv obviously most of my points for magic but a little for strength for meelee fighting, or for dexterity, or should i jsut spend all lp on magic?
Post Sat Jan 07, 2006 3:35 pm
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VPeric
Most Exalted Highlord
Most Exalted Highlord




Joined: 13 Jul 2003
Posts: 418
Location: Serbia
   

You'll probably want it all on magic. I believe the bonuses from findable potions/praying/stone tablets will be more than enough for the other skills. You need every LP you can get, anyway (for mana).
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Post Sat Jan 07, 2006 4:55 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

In TNotR you should ignore Str and train Dex up to 60. Use epees.
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Post Sat Jan 07, 2006 11:34 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

You can't become a Water Mage, though. You can (or rather, must) join the Circle of Water as a secondary 'guild', but that 's it. You might become a Fire Mage and create Water Mage runesin the addon world, but that's the closest you'll get.
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Post Sun Jan 08, 2006 9:08 am
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