RPGDot Network    
   

 
 
Van Buren Project
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
NPC Health Bar, what do you think?
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
NPC Health Bar, what do you think?
   

I love the NPC health bar. It makes all the difference in the world to me when it comes to choosing how to attack. I was fighting some tomb baddies and noticed my lightning and frost attacks were having very little effect. I switched to a fire-based spell and took the creature out in two attacks. This probably saved 80-100 pts of magicka for me. I was able to finish the whole dungeon without replenishing my magicka!
_________________
'nut
Post Thu Jun 20, 2002 1:21 pm
 View user's profile
Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
   

I still haven't gotten used to it myself. The first time I saw it I thought it was my own and was like, "Woah, what the hell! Am I losing my first battle since level 20?!". But I wasn't.

Will be fun to see what the game can do with the difficulty setting on max.
Post Thu Jun 20, 2002 1:45 pm
 View user's profile
Sand
Village Dweller
Village Dweller




Joined: 19 Jun 2002
Posts: 3
   

I really like it as well. It's not obstrusive, and it provides feedback that my character would be able to perceive.

I finally realized that my standard Cliff Racers Must Die spell was reducing them to almost no HP...bumped the damage up slightly and now it's much more efficient.
Post Thu Jun 20, 2002 2:59 pm
 View user's profile
Guest







   

Whoa, wait just a minute and back up the trolley a little bit... What is this business about an NPC health bar, how to you get that?!?


-
Post Thu Jun 20, 2002 3:57 pm
 
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

From the latest patch
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Thu Jun 20, 2002 4:09 pm
 View user's profile
Midiboy
Head Merchant
Head Merchant




Joined: 06 May 2002
Posts: 74
   

Did ya see the new patch? Get it. Official. From www.morrowind.com
_________________
Midiboy

Check out http://www.midiboy.com for info about Midiboy Music
Post Thu Jun 20, 2002 4:15 pm
 View user's profile
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
patch
   

Has anyone noticed if increasing the difficulty levels increases the amount of difficulty in raising abilities? I think I should have to hit a ton of times to raise my sword skill from 60 to 70 for instance. Maybe the bar has increased from n/10 to n/20 or n/30 to raise a skill.
_________________
'nut
Post Thu Jun 20, 2002 4:27 pm
 View user's profile
Rawis
Gorthaur
Gorthaur




Joined: 01 Apr 2002
Posts: 1861
   

This NPC health bar could have been usefull when i finished the main quest.

Anyway, i think its great!
Post Thu Jun 20, 2002 4:31 pm
 View user's profile
Mephisto
Leader of the Senate
Leader of the Senate




Joined: 05 May 2002
Posts: 300
Location: Holland
   

Yup, great addition. Now I now that my lvl9 thief has no chance vs that annoying Dremora or something thing. And it works on the EU version too! Long live us Europeans:)
Post Thu Jun 20, 2002 4:40 pm
 View user's profile
Guest







   

Hmmm... I guess I have been out of the "new patch" loop. I will download that bad boy tonight when I get off work (yes, I'm supposed to be working now...) and let you know what I think.
Post Thu Jun 20, 2002 5:16 pm
 
XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

i did not miss it, i think it's more realistics without a npc health bar
_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=

To join the Sportfans PM me
www.feyenoord.com
Post Thu Jun 20, 2002 5:43 pm
 View user's profile
Freakie
The Noble Demon
The Noble Demon




Joined: 10 Mar 2002
Posts: 1008
Location: Korhinis, Upper Quarters.
   

I think it great that they putt it in the patch.
_________________
Gothic Credits

Gothic II Credits
Post Thu Jun 20, 2002 6:18 pm
 View user's profile
Kado
Head Merchant
Head Merchant




Joined: 18 Jun 2002
Posts: 61
   

crpgnut -- No, the difficulty slider doesn't effect your skills. It effects damage done by you and enemies. Set the slider at -100 (easy mode) and you do x5 damage and mosters do 1/5. Switch to +100 (hard mode) and you do 1/5 and monsters do x5. Those crabs in the beginning of the game killed me one hit when I set it to +100. This is gonna be fun trying to beat it now.
Post Thu Jun 20, 2002 6:38 pm
 View user's profile
L_U_D_W_I_G
Village Dweller
Village Dweller




Joined: 05 Jun 2002
Posts: 17
Location: Denver
   

I am glad that they released this patch (though I haven't tested it yet,) if only because it means that they have been reading the feedback from all of the gamers who said the game was too easy, and those that wanted a health bar... Those were some of the larger complaints about this game - it should add a lot of replayability to this thing. Once all the gamers out there get really adept at the editor, there should be alot more lively quests and NPC's to download. (The other big complaint.)
_________________
You are what you are through birth. I am what I am through myself. There have been and will be thousands of princes - there is only one Beethoven.
Post Thu Jun 20, 2002 7:56 pm
 View user's profile
Lawnmower
Keeper of the Gates
Keeper of the Gates




Joined: 21 May 2002
Posts: 103
Poor old Kobu
   

A few days, maybe a week ago, I was noticing a lot of people seemed tobe downloading Kobu's Damage Report Mod. Now, the need is gone. Poor old Kobu, left in the dust. However, it's great to know that Bethesda is actually listening to what people want.
_________________
It's a paradox to say that you are lying. Luckily, I can still say that you're lying.

Don't do drugs. Pick one and stick with it.
Post Fri Jun 21, 2002 12:26 am
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Tue Apr 16, 2019 5:49 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.