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New update patch released- 13AUG
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RPGDot Forums > X2 / X3

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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
New update patch released- 13AUG
   

"There is an update for the Artificial Life Engine available (X2 version 1.4 required)! Some unwanted behaviour for captured ships has been corrected."
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=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Sat Aug 14, 2004 4:49 am
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

That "unwanted behavior" ... I wonder if it's the capturing of Khaak far too soon or if it's the fact that every once in a while a captured ship will continue to go on its merry way and back to its default AI behavior every time you turn your back on it?
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Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

=Member of the Nonflamers Guild=
=Worshipper of the Written Word=
Post Sat Aug 14, 2004 3:53 pm
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Yes, that's it. Captured AL ships weren't taking their commands properly.

There were several other "sanctioned scripts" available as well. I grabbed all but one. I'm ready to fire up with them all in place. We'll see what effect they have.
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Sat Aug 14, 2004 8:07 pm
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