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Gloves of the Rose +5
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RPGDot Forums > Neverwinter Nights - Spoilers

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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
Gloves of the Rose +5
   

In chapter two, I just found the gloves of the rose +5 (or was that white rose?). The stats are to-hit: +5, damage: +1 electrical.

Now, if I wear those gloves, and use unarmed attack, does that mean that my fists will hit as a +5 weapon? I.e. almost nothing will be immune to them? Or do they just add +5 bonus to hit and do not act as an enhanced weapon at all?
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Post Wed Jul 10, 2002 6:46 pm
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Beo
Space Defender
Space Defender




Joined: 06 May 2002
Posts: 542
   

+5 bonus to hit. Hee.
Post Wed Jul 10, 2002 7:49 pm
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Joey Nipps
Orcan High Command
Orcan High Command




Joined: 03 Jan 2002
Posts: 849
Location: Outer Space
   

The +1 electrical will affect creatures that might not normally be affected by your fist. My monk used those gloves and found nothing that would not fall to my flying fists.
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Post Wed Jul 10, 2002 8:30 pm
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Nazgul
Head Merchant
Head Merchant




Joined: 02 May 2002
Posts: 56
   

the +5 is for 'to hit'. Meaning you roll to see if you hit, and add 5 to that role. the extra damage is the +1 lighting damage.
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Post Sat Jul 13, 2002 12:25 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

quote:
Originally posted by Joey Nipps
The +1 electrical will affect creatures that might not normally be affected by your fist. My monk used those gloves and found nothing that would not fall to my flying fists.

I personally prefer the gloves of Hin Fist(?) or whatever they are called. The ones that do sonic damage. I have them in +4 variety and they do 1d4 sonic damage. There is nothing like them when it comes to skellies...

Every once in a while I'll get an army of skellies to fight me just because I feel like the opening scene of Matrix (the movie). I can drop 4-5 skellies before they can even swing a single weapon at me.
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Post Sun Jul 14, 2002 9:11 pm
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