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german mod team needs help for an multilingual project
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RPGDot Forums > Gothic - General

Author Thread
roXtar
Village Dweller
Village Dweller




Joined: 24 Nov 2001
Posts: 23
   

my name is roXtar
and im here to tell you, that we are working on a fully syncronised mod.
yes you read right!

here are some features of that mod:

- new magicians - the spellsinger
- new spells
- new weapons (f.i. a gun, the lurker-claw, or the duar - the mighty instrument from the spellsinger)
- a shepherd an his sheeps (hmmm - i said sheeps? - there must be mud around there - LOL)
- new armor
- new monster
- another hero
- 5 years before gothic
- additional new locations
- fully syncronized

till now, that project was only in german language.
but we like to give an eglish syncronised version, to the english speaking people too.

for that reason, and to speed up our work,
we offer following jobs to the community:

voices
3d-modeling/animation
scripting
textures
level-editing
a python programmer (to force a plugin project from nico (ex-piranha bytes) and nightwulf, that will give us the possibility to use another 3d program, than the most expensive 3dmax, to make 3d-models and animations ready for gothic)

if you are interested - mail me:
mail@roXtar.de

our website is unfinished til now, but who cares - heres the link:
Advanced Mod Team

best regards
roXtar





_________________
roXtar the spellsinger from the german gothic-mod-team
www.roXtar.de



[ This Message was edited by: roXtar on 2002-01-23 20:37 ]
Post Thu Jan 24, 2002 2:32 am
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roXtar
Village Dweller
Village Dweller




Joined: 24 Nov 2001
Posts: 23
   

no one here, who needs to help us?
i cant belive that.


regards
roXtar

_________________
roXtar the spellsinger from the german gothic-mod-team
www.roXtar.de
Post Thu Jan 24, 2002 3:20 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

The problem is the few people here who are interested in modding donīt have enough information to understand that making a serious mod for Gothic is VERY complicated.
I assume they think "Why integrate into another project if we can start our own?"

Supporting this project will help you avoiding the mistakes many German mod groups made. This is the best start you can have!


[ This Message was edited by: Gorath on 2002-01-24 09:51 ]
Post Thu Jan 24, 2002 3:50 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

I'd love to help (DAMN nice screenshot)
But Im just a tech, dont know about programming and coding. Hhaha, I'll do a voice-over though
Post Thu Jan 24, 2002 3:53 pm
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Rainstorm
Captain of the Guard
Captain of the Guard




Joined: 02 Dec 2001
Posts: 194
   

Yeah...I don't know anything about making a mod...only editor I ever started was the UT one and there I just extracted the music...
If you want a Swede with a English accent for voice overs I could try that though...
Post Thu Jan 24, 2002 3:57 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

haha, you can be the new shepherd's voice
Post Thu Jan 24, 2002 4:01 pm
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Rainstorm
Captain of the Guard
Captain of the Guard




Joined: 02 Dec 2001
Posts: 194
   

Yeah,why not.
I'll send a mail...but be warned I sound like an idiot...but I guess we all do when we hear ourselves...
Post Thu Jan 24, 2002 4:05 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

I shot them Email too
Maybe I can do sheep voice-over
Post Thu Jan 24, 2002 4:15 pm
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[WoG]Malek
Village Dweller
Village Dweller




Joined: 24 Jan 2002
Posts: 13
Location: Germany
   

Nice!
We have always work for skilled people
And don`t worry about you voice....
malek.gw@gmx.de

[ This Message was edited by: [WoG]Malek on 2002-01-24 10:29 ]
Post Thu Jan 24, 2002 4:27 pm
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Rainstorm
Captain of the Guard
Captain of the Guard




Joined: 02 Dec 2001
Posts: 194
   

Ooops...are you the person in charge of voices...?
I sent a mail to the mailaddy Roxtor posted.
TBH,my main worry is if I can live into the role...but I won't know 'til I've tried will I?
Post Thu Jan 24, 2002 4:35 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

hehe thats cool that there are still some ppl making mods i am doing one mod too but it looks pretty lame so i think i am not any help
Post Thu Jan 24, 2002 4:43 pm
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Sorencera
Village Dweller
Village Dweller




Joined: 21 Dec 2001
Posts: 16
   

Awesome news roXtar!
Post Thu Jan 24, 2002 4:45 pm
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[WoG]roXtar
Village Dweller
Village Dweller




Joined: 24 Jan 2002
Posts: 4
   

u can send mails to me and to malek too.
theres no difference.
we are in dayly contact, and share some news in most cases instantly.

regards
roXtar

_________________
roXtar the spellsinger from the german gothic-mod-team
www.roXtar.de
Post Thu Jan 24, 2002 5:09 pm
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Rainstorm
Captain of the Guard
Captain of the Guard




Joined: 02 Dec 2001
Posts: 194
   

Daedelus,try it...you may just be too hard on yourself.
I mean,the worst case is that your work is of no use and they'll be where they were before you applied...
I mean they won't lose anything,they can gain or remain the same...
So apply,maybe you'll help with getting the mod out and learn a bit along the way too...and if the mod's out fast we'll all be happy I think.
Post Thu Jan 24, 2002 5:16 pm
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Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

roX, email to you was sent back as undeliverable
Post Thu Jan 24, 2002 6:19 pm
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