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Krogon
Guest
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Tes Construction Kit and Skills |
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I was wondering can you modify or remove elements of the game.
For example if you didn't want star signs in the game could you remove them? |
Wed Apr 24, 2002 10:10 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
Do you mean birthsigns? If so, you can edit any items, skills, or characters but I am unsure about being able to delete any skills. We'll have to wait a week. _________________ Make good choices. |
Wed Apr 24, 2002 10:13 pm |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Don't think so.
I'll get the editor on friday, will fool around with it during the weekend... _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Apr 24, 2002 10:37 pm |
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Krogon
Guest
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Because really if you decide to do you own mod of an entirely new game you may not even want certain skills or stats as part of your game. Then what would you do? There has to be a wait to remove, edit, or at least disable skills you wouldn't want in your game. |
Wed Apr 24, 2002 10:41 pm |
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Potentated Knight of Ni
Protector of the Realm
Joined: 20 Apr 2002
Posts: 259
Location: Somewhere lost in Canada (I Know Where I am Not) |
at: Rendelius
quote:
Don't think so.
I'll get the editor on friday, will fool around with it during the weekend...
I would be curious, (sometime after Friday) how large the editor files (ie. The dungeons and mods that you can create) would be. For I know that the files in programs such as Bryce and V’expresion the files can become immensely large. |
Thu Apr 25, 2002 12:30 am |
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SergioCQH
Guest
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The file sizes of the plugins will not be exceedingly large UNLESS you add new properties such as models. If your plugins only use the properties given in the game, they will be relatively small. |
Thu Apr 25, 2002 3:16 am |
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Potentated Knight of Ni
Protector of the Realm
Joined: 20 Apr 2002
Posts: 259
Location: Somewhere lost in Canada (I Know Where I am Not) |
Thanks |
Fri Apr 26, 2002 1:59 am |
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