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frostg1ant
Village Dweller
Joined: 21 Jan 2002
Posts: 1
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Just wanted to say the same thing many of you have been saying. This is a wonderful game! Something I have been waiting for a long time.
The only weird thing is...since it is so non-linear I feel lost. It is pretty amazing how when forced to make some tough decisions early in the game you really aren't sure which way to go. Having the freedom of choice is such a unique thing in CRPGs any more.
frosty
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Tue Jan 22, 2002 5:25 am |
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Kaivaal
Village Dweller
Joined: 08 Nov 2001
Posts: 16
Location: Australia |
Agreed. You'd think that by now non-linearity would have been embraced by modern games, especially RPG's. I think it's avoided because it's such an immense task for the Developers. Hopefully Piranha will expand on the elements of Gothic for Gothic 2, not re-do them to conform to the other mass market RPG's. I didn't like the words "completely reviewed" in that small preview just recently.
_________________ Kaivaal |
Tue Jan 22, 2002 11:40 am |
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PraetorJudis
Village Leader
Joined: 05 Sep 2001
Posts: 78
Location: MotherShip 2c457z |
I'm currently replaying Ultima Underworlds 1 and 2, and I'm amazed at the number of things in those games that aren't standard in today's games...
_________________ *gniltrohc yawa srednaw* |
Tue Jan 22, 2002 12:33 pm |
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Shrapnel
Rocket Scientist
Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ |
haha, thats the beauty of Chapter 1
Thats non-linearity at its finest:
No sides chosen
EVERYONE has quests for you
99% of the quests can be done how/when you want to do them
Everytime I finish this game, I rethink chapter 1 and wonder what if.
Finished the game twice as melee, now Im trying Archer for a challenge, much more fun/harder. |
Tue Jan 22, 2002 1:44 pm |
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method
Village Dweller
Joined: 18 Jan 2002
Posts: 23
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archers are cool
but in the end (i only put 30 points into str the whole game) i have more str than stam.
sooo many str potions |
Wed Jan 23, 2002 4:27 am |
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