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Finally, Im Taking The Case In My Own Hands! G2 Multiplayer
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RPGDot Forums > Gothic 2 General

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Secret Agent Lawanda
The last thing you see...
The last thing you see...




Joined: 23 Oct 2003
Posts: 1041
Location: World of Darkness (LA)
   

Lawanda snorts.
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Post Thu Nov 06, 2003 9:56 pm
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x_Noble_Paladin_x
Head Merchant
Head Merchant




Joined: 14 Sep 2002
Posts: 61
   

Oh good god, this is a joke. Just start by making a regular mod, don't start with unrealistic promises. If you can do what you say you can why not fixing some obivious things that would be needed in multiplayer: avatar comustmisation, and the option to choose what you say, in a single player mode (those were kinda the bascis for a multiplayer game) you know the big stuff can wait, just show us you can make any kind of G2 mod, and at least some of the annoyance and disbelief around your statements will stop.
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Post Fri Nov 07, 2003 2:28 am
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clewark
Village Dweller
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Joined: 03 Jun 2003
Posts: 1
   

quote:
Originally posted by craptor
even if the engine was suitable for mp think about how laggy it would be
one player in town lags enough
think about 10 players in town at the same time
I would say study a bit and get ready to make a mp patch for GOTHIC 3


My copy should get here today in mail. You say it's choppy in town?
What is your Specs?

I have 2.2Gig AMD XP
512MB Crucial DDR2700
MSI GeForce4 Ti4800 128MB AGP 8X
Post Fri Nov 07, 2003 9:33 pm
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craptor
Village Leader
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Joined: 14 May 2003
Posts: 91
Location: austria
   

well i have
p4 2.4ghz
512mb ddr2100
geforce mx440 64mb

and when the sight range is 100% in town my game slows down a bit
the fps decreases to i roughly guess 20-25 from 50s.
IF i increase even more it decreases to 10-15
I think i heard jowood saying that the town is designed for 100% sight range
and more of it would lag in any computer
Post Fri Nov 07, 2003 11:00 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

It hits you harder than others because your graphics card is only on GeForce2 niveau.
You´re somewhat right, PB said 300% viewing distance is meant for 3 GHz machines.
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Post Fri Nov 07, 2003 11:20 pm
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Shmaugus
High Emperor
High Emperor




Joined: 20 May 2003
Posts: 493
   

im just curious about how you plan do do thi without the source code and when the engine would never support multiplayer without some major tinkering, and have you ven considered how gimp gothic online would be? it being singleplayer is what makes it hard. if you had 2 'me' running around the 2 of you could whipe out the would in a matter of minutes.
Post Sat Nov 08, 2003 1:22 am
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RastaBlasta420
Village Leader
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Joined: 23 Oct 2002
Posts: 92
Location: Canada
   

Good point.
Post Tue Nov 11, 2003 6:55 am
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Dez
King of the Realms
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Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf
   

oh please, why are you even taking this quy semi-realistically...
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Post Tue Nov 11, 2003 8:45 am
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Don-Esteban
Eager Tradesman
Eager Tradesman




Joined: 13 Oct 2001
Posts: 40
Location: Germany
   

Like Shmaugus says: Without source code no multiplayer. And the source code is not published and will not published. (Because, both games, Gothic and Gothic II, are not freeware or old enough for this.)

In early development of Gothic (I) ('98, '99) a multiplayer option was really planned, but the developers had several problems with it: gamebalancing, how play the story in a group, who gets a quest, who not, who get the points for a quest, what is with questitems - one has it, another need it and so on...
And thats the reasons, why none or so well as none multiplayer code is contained.
And with the mod-tools for Gothic (I)-modding you can change the environment, the landscape, the look of nsc and the player, the dialogs, textures, quests and stories. But not so elemental things like multiplayer.
Also the numbers of guilds are reduced, you can not 50 guilds implement in the game, because the engine supportet only 16 (or 18 or so). Also the talents. It's all specified from the engine. And without source code you can not change this. And if you can read assembler (and so the source code) and you open the engine code with any assembler tools and you really change something (and it works - what is very improbably), it is not allowed, because the source code is not open source and you can't publish your work, because it's not legally to change the code.

And as last: the feeling in Gothic comes to a large extent from the story, the story that only one nameless hero beats the evil, slays the sleeper and kills the dragons. For a multiplayer-part you need a completely new story with new quests - thats a new game.
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Post Tue Nov 11, 2003 2:23 pm
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Reiben
Eager Tradesman
Eager Tradesman




Joined: 08 Jan 2003
Posts: 26
Location: Norway, Kristiansand S
   

yah! okay okay!!!

thnx for crushing my dreams..... :rpangry:
but atleast tell me how to edit models... :D
id like to do that...
and tell me where i can get the modding tools for Gothic 2
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Post Wed Nov 12, 2003 6:03 pm
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Don-Esteban
Eager Tradesman
Eager Tradesman




Joined: 13 Oct 2001
Posts: 40
Location: Germany
   

Sorry, sorry, sorry, but isn't it better, to know at the beginning, what is possible and what not?


Ok, a new heavy test for my poor english. Let's go:

I have absolutely no experience in work with the Gothic mod tools. Gothic modding is not so easy just like for other games. There is now click and drop editor.
So I can't give you a guidance for changing models. You need for this a 3D graphic program like 3D Studio Max, which is heavy expensive better you use a similar program as for example Milkshape. To export the data from Gothic and import in a 3D graphic programm, you need an exporter tool oder a plugin.
To open the game archiv files (.vdf), you need the vdfs-tool.
This @ World of Gothic works with Gothic and is unfortunately in german. This extracts the archivs from Gothic I with sounds, meshes, textures...
To change the world, insert and/or change objects, you need the tool called Spacer. This opens the world, so you can work on it and place objects.
For Gothic the Spacer is downloadable in a german Gothic I Mod-Kit
Unfortunately I don't know any english source for Gothic modding, so I can't give you any further link.

Now to Gothic II:
The up to now published tools for Gothic II are on the german AddOn-CD. That concerns the Spacer2 (to open the world) and the GothicVDFS (to open and extract the archives in which the game data are packed).
To made a modification for Gothic II, you also need the scripts of the game. This scripts for Gothic II are not released yet. And the developer don't know, whether and when the scripts to be published.

All owners of the english versions have not missed much, because the german mod-community can't do anything without the Gothic II-Scripts. Perhaps the AddOn is released in UK, Europe ans US, before the scripts are usably.

btw: Is there any date or rumours for the english AddOn-Release?
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Post Wed Nov 12, 2003 11:54 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Nothing is known about the English add-on. Not even if Atari will be the publisher.
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Post Thu Nov 13, 2003 3:41 pm
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