RPGDot Network    
   

 
 
Dungeon: Gladiator
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
RPGDot Feature: Dungeons and Dialogue Trees - Chris Avellone
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
RPGDot Feature: Dungeons and Dialogue Trees - Chris Avellone
   

The first of two planned interviews on NWN2, Josh 'Moxie' Sprague talks to Chris Avellone from Obsidian about the process of writing for Neverwinter Nights 2:<em><blockquote><b>Moxie: You've said before that the entire team collaborates when it comes to design and that everyone needs to know how to write. Can you give examples of how different team members have contributed to the story of NWN 2?</b> <br> <br>Chris: Well, Ferret Baudoin laid the story foundation and took the reins for the player's key areas in the game, John Lee helped add life to a number of companions you meet, Tony Evans added a lot of Forgotten Realms lore and historical and political hooks, Jeff Husges fleshed out sub-plots that were more in the background they should have been, Eric Fenstermaker breathed life into the middle of the game, Constant Gaw added plenty of hot, sweaty romantic action, more epic spice, and explosions, Frank Kowalkowski (our lead programmer) set the tone of one of our companions from day one, and just about every designer added cool companion hooks for each of their areas. Our latest design recruit, George Ziets, ended up giving the opening locale in the game more life and a surprisingly different opening twist than we'd planned to introduce the player to the Forgotten Realms.</em></blockquote>Read it all <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1197">here</a> and watch out for our interview on gameplay early next year.
Post Thu Dec 22, 2005 1:10 pm
 View user's profile
txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

Very nice interview ... always great to get a peek inside of the head of such a great part of RPG history!

I'm sure all of us reading what he said had various scenes from their games playing in our minds.

Mike
_________________
Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.

Check out my blog.
Post Thu Dec 22, 2005 1:15 pm
 View user's profile
ShadowMoses
Head Merchant
Head Merchant




Joined: 09 Jun 2005
Posts: 69
Location: UK
   

Aye, great interview. Whenever i read any mention of PS:T it makes me all nostalgic and want to play it again.
_________________
Dak’kon: "Your reasons for your incessant clicking are not *known* to me."

-=:ASHES:=- || -=:Xenus-hq:=-
Post Thu Dec 22, 2005 2:58 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 10:03 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.