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RPGDot Feature: Dungeons and Dialogue Trees - Chris Avellone
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
RPGDot Feature: Dungeons and Dialogue Trees - Chris Avellone
   

The first of two planned interviews on NWN2, Josh 'Moxie' Sprague talks to Chris Avellone from Obsidian about the process of writing for Neverwinter Nights 2:<em><blockquote><b>Moxie: You've said before that the entire team collaborates when it comes to design and that everyone needs to know how to write. Can you give examples of how different team members have contributed to the story of NWN 2?</b> <br> <br>Chris: Well, Ferret Baudoin laid the story foundation and took the reins for the player's key areas in the game, John Lee helped add life to a number of companions you meet, Tony Evans added a lot of Forgotten Realms lore and historical and political hooks, Jeff Husges fleshed out sub-plots that were more in the background they should have been, Eric Fenstermaker breathed life into the middle of the game, Constant Gaw added plenty of hot, sweaty romantic action, more epic spice, and explosions, Frank Kowalkowski (our lead programmer) set the tone of one of our companions from day one, and just about every designer added cool companion hooks for each of their areas. Our latest design recruit, George Ziets, ended up giving the opening locale in the game more life and a surprisingly different opening twist than we'd planned to introduce the player to the Forgotten Realms.</em></blockquote>Read it all <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1197">here</a> and watch out for our interview on gameplay early next year.
Post Thu Dec 22, 2005 1:10 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

Very nice interview ... always great to get a peek inside of the head of such a great part of RPG history!

I'm sure all of us reading what he said had various scenes from their games playing in our minds.

Mike
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Post Thu Dec 22, 2005 1:15 pm
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ShadowMoses
Head Merchant
Head Merchant




Joined: 09 Jun 2005
Posts: 69
Location: UK
   

Aye, great interview. Whenever i read any mention of PS:T it makes me all nostalgic and want to play it again.
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Post Thu Dec 22, 2005 2:58 pm
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