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Gotit
Captain of the Guard
Joined: 27 Nov 2005
Posts: 183
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One of the sneak teacher explain you that anyway with animals sneaking won't work if they don't sleep because they will smell you.
Nice but how wind works in that? I never noticed any wind in the game so I believed it was a hole in design until I check the .ini file.
In it I see:
quote:
zWindEnabled=1
; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)
Cool but:
- Is there any wind in the game?
- How you detect its direction?
- Can this be used with sneaking and animals?
I'll try check that deeper but if you have answers that would be quite cool. |
Sun Jan 22, 2006 4:19 pm |
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MikeJW
Village Dweller
Joined: 20 Jan 2006
Posts: 14
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While sneaking I've never had a creature smell me. Winds not modeled in the game. Find a shadowbeast asleep in the wilderness, then circle him while sneaking. He;ll never wake up. |
Sun Jan 22, 2006 10:01 pm |
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JDR13
Magister of the Light
Joined: 16 Apr 2002
Posts: 376
Location: Michigan, United States |
To answer your question, the wind in G2 has nothing to do with sneaking.
If you turn off the wind then the trees will stop swaying. It's just an environmental effect. |
Sun Jan 22, 2006 11:55 pm |
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Gotit
Captain of the Guard
Joined: 27 Nov 2005
Posts: 183
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Mike, yes when they sleep it works, not when they are awake it's what is saying one sneak teacher. With human, sneak is linked to be seen and heard or not and they don't need to sleep. Not be heard when you sneak works fine and easily, not be seen is more subtil. I think Orcs are animals.
JDR13, yes now I have notice the small movements of trees and herbs, I don't call thah wind. I agree no links with that and sneaking animals, anyway, the wind has no special direction. |
Mon Jan 23, 2006 5:07 pm |
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