|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Jason Tush
Village Dweller
Joined: 19 Sep 2001
Posts: 9
|
The AI on this game is amazing. I created 30 - 40 Skeleton Warriors and they split off into groups, jumped all over houses and slashed dozens of people. However they do seem to get stuck in some huts, bad waypoining? |
Fri Sep 21, 2001 1:45 pm |
|
|
Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Maybe 40 Skelletons are simply too much for the AI
Donīt worry about the pathfinding. In some missions you are supported by an NPC. Their pathfinding is allmost perfect. |
Fri Sep 21, 2001 7:01 pm |
|
|
Alferd
Village Dweller
Joined: 03 Sep 2001
Posts: 21
Location: Stuttgart - Germany |
Yes, almost perfect like Gorn
... this stupid, stupid guy ... |
Mon Sep 24, 2001 11:43 am |
|
|
Zonk
City Guard
Joined: 19 Jul 2001
Posts: 126
Location: Germany |
It is like in real live:
U often don't know who is your friend and who is your enemy in the heat of the fight.
|
Mon Sep 24, 2001 12:02 pm |
|
|
Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Even Gorn allways found me, when he wanted to kick my ass.
The problems in the mine were over after I told him to guard the entrance and look cool. The pathfinding worked well and he turned out to be intelligent enough to do nothing.
Positive examples are Mordrag and the Baal near Fisk.
[ This Message was edited by: Gorath on 2001-09-24 07:27 ] |
Mon Sep 24, 2001 12:25 pm |
|
|
|
All times are GMT. The time now is Wed Apr 10, 2019 12:45 pm
|
|
|
|
|
|