RPGDot Network    
   

 
 
Paradise Cracked
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
# of attacks/swings
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
Shadow_Fyre
Head Merchant
Head Merchant




Joined: 04 Apr 2002
Posts: 57
Location: NJ, USA
   

Does anyone have a definitive list of the relation between #attacks (Pri/Sec), # swings per attack, Dex, Spd, and combat skills. I know I usually seem to get an extra attack around 50 wep skill, but am unsure when the additional primary and secondary attacks kick in and how # of swings goes. (I just like to plan all of my ability increases to the nth degree).


_________________
I came, I saw, I cast Death Wish.
Post Fri Apr 05, 2002 12:50 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

I do not know exact numbers.
I think developers keep it in secret.
However primary skill that determines number of attack is speed. If you max your speed to 100, special ability "snake speed" will unlocke. So if you want really quick (many attacks) character, this is way for you.
I do not think that other prim. ability affects this. I do not think that dexterity is important for number of attacks (dexterity is important for accurancy (less missed attacks), for ranged combat, for locks...).
I am not sure, but I do not think that secondary ability affects number of attacks.
Post Fri Apr 05, 2002 2:08 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Initiative plays a big role in your number of attacks. See pg. 34 of your manuel. Initiative can also be affected by your weapon. If you have a huge weapon, your initiative will be lower. A fighter with a big 2-handed sword will have less attacks than a monk using martial arts. Dexterity plays a role in your number of attacks as well as speed. See page 10 in your game manuel.

_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Fri Apr 05, 2002 6:09 pm
 View user's profile
Guest







   

Fastest and most attacks possible per round is with a duel wielding rogue with, 2 doublestrike daggers, haste, superman, and 100 snake speed.

Or at least that is the fastest I can come up with..

As a rule any weapon that has the word double or triple in its name will give 'at least' that many attacks in one round.
Daggers are sickeningly fast already, and the doublestrike gives 2 attacks, snake speed adds huge initiative bonuses.
Although I have never tried this I'm guessing that you could possibly get as many as 8-12 attacks in one round, not counting any extra backstabs . Plus superman will make your damage per hit as high as possible.

Fastest and most number of attacks for ranged is the tripleshot crossbow, hands down. Having 6-8 eight characters equipped with these and LOTS of lightning bolts on Ascension peak will make your life a LOT EASIER!!! However there are some negative initiatives on these weapons so if anyone finds something better let us know...
Post Fri Apr 05, 2002 6:19 pm
 
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Someone got 15 swings in one round. They had a high-level, dual-wielding samurai with Bloodlust and an enchanted wakazashi. They got three attacks with each weapon, and went lightning strike on all three shots with Bloodlust. He was fighting something big and ended up doing 250 HP damage or something....
Post Fri Apr 05, 2002 10:59 pm
 View user's profile
Guest







   

...so what determines how often a Samurai's lightning speed kicks in?
Post Sat Apr 06, 2002 3:46 am
 
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

- speed (primary skill)
- snake speed (special skill)
- weapon (has speed atribute)
- weight of things in inventory
Post Sat Apr 06, 2002 5:27 am
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

A guy on another board (Altusseven) has done ridiculous amounts of testing to try and figure out the game mechanics. One of the few things he was unable to determine completely was lightning strike. The things mentioned above certainly figure into it, though.
Post Sat Apr 06, 2002 3:26 pm
 View user's profile
Guest







   

15 strikes is impressive but it almost never happens with samurai.
The rogue with doublestrike's I mentioned above would reliably give over 8 strikes per round. With the spells and maxed snake speed it would really be upsetting just how many attacks you 'could' get....
Post Sun Apr 07, 2002 10:53 pm
 
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

On the other hand, wouldn't it be better to give those daggers to a Lord? He gets a 25% boost in dual weapons and can use the daggers. That way, you have a tank for your tank instead of trying to "cheat across".

Keep in mind that this is the beauty of Wiz8. There's no right answer. Since I never pickpocket, I only played with a rogue for a short time. It's really just personal preference.
Post Mon Apr 08, 2002 12:14 am
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 5:57 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.