RPGDot Network    
   

 
 
Divine Divinity
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Non-linearity question.
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
Nikos R.
Keeper of the Gates
Keeper of the Gates




Joined: 04 May 2002
Posts: 108
Non-linearity question.
   

Is Gothic II non-linear and/or open-ended? I haven't played the game nor the demo , but I have finished Gothic I. I must say that I really enjoyed it although it was completly linear. Yes, you had to make a decision or two and choose among a few things but none of it really mattered , apart from choosing camps, because after a while it all returned to the same line.
I am talking about Morrowind-like non-linearity.
Thank you all in advance for your thoughts and comments.
Post Thu Jan 30, 2003 1:43 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

As far as I know, it's a bit more non-linear than Gothic I, but nowhere near Morrowind.. in the beginning it's completely open, but later in the game it's linear.. as for open-enden, don't think so..

I would just like to add something: a Morrowind-like-non-linear game is actually boring.. making choices with consequenses is a lot of fun in RPGs, but walking around for hours just to do a lame quest is boring..

Also, the end of Morrowind is as linear and non-open as any other game..
Post Thu Jan 30, 2003 2:49 pm
 View user's profile
Srikandi
Noble Knight
Noble Knight




Joined: 04 Dec 2001
Posts: 222
   

Maylander, stop saying "Morrowind is boring". You can say "I'm bored by it" -- fair enough, we all have different tastes, and there are others who share your view -- but plenty of people aren't bored by it... or at least, not until they've been playing it continuously for three months or six months or a year.

And Morrowind doesn't have an end. The "main quest" ends, but that's only a small part of the game.
Post Thu Jan 30, 2003 10:24 pm
 View user's profile
Toaster
Bread Alert
Bread Alert




Joined: 27 Jan 2003
Posts: 5475
Location: Sweden
   

I haven't played Morrowind, but I think that I would not like it.
Jag tycker om när det finns en storyline att följa
_________________

Tabbrowser Extensions
DictionarySearch
Post Sat Feb 01, 2003 9:24 am
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

I played it and I liked it.
_________________
Jaz
Post Sat Feb 01, 2003 3:01 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

I liked it, I never said I didn't like it.. I even played it A LOT, but everytime you get to the "become the prophecy" quest and have to spend 10 freakin' hours just going from one of the camps to the next camp in the wastelands, I can't understand how you can avoid getting bored.. that's why I say it is boring, because going and going and going and going without doing anything but holding the "forward" button in, is boring in my opinion..

Also, you have to do the main quest, or else you'll never evolve, and besides - the sidequests are small(you may think joining a house and solving their quests are sidequests, but noooo.. wrong you are, it's a part of the main quest as well.. )..
Post Sun Feb 02, 2003 8:40 pm
 View user's profile
m00nchile
Eager Tradesman
Eager Tradesman




Joined: 04 Jan 2003
Posts: 35
Location: Portoroz, Slovenia
   

i must say that i enjoy a little non-linearty, but, in Gothics case, I'm glad
to to sacrifice that for the great storyline. After all, i play a game to get through it . About Morrowind, haven't played it, can't say
_________________
For all you headbangers, check out my band's page @ http://www.black-oath.com
Post Sun Feb 02, 2003 9:07 pm
 View user's profile
Nikos R.
Keeper of the Gates
Keeper of the Gates




Joined: 04 May 2002
Posts: 108
   

Interesting....Well, I too , play a game in order to finish it (like you do, mOOnchile) and of course , if the story is nice and you have enough freedom you can overlook the linearity, I was just wondering how much freedom do you have in Gothic II and if your choices have more gravity than they had in the first one.I mean ok, you are the hero I guess and you are going to triumph in the end no matter what , but will at least different choices lead you to slightly different paths eventhough the outcome is the same? This is all I am wondering about. My aim is just to get an idea about it untill its released in english, ( avoiding the spoilers as much as posible ) and not to start a Gothic vs Morrowind debate. I am going to get it anyway as I did with Gothic I and with Morrowind. I trully believe they are both excelent games each one in each own unique way...

Thanks again for the insight....


Last edited by Nikos R. on Sat Feb 08, 2003 10:55 pm; edited 1 time in total
Post Tue Feb 04, 2003 9:03 pm
 View user's profile
Kiwi Boy
High Emperor
High Emperor




Joined: 03 Jan 2003
Posts: 1086
   

Hi, Nikos R.

quote:
Originally posted by Nikos R.
will at least different choices lead you to slightly different paths eventhough the outcome is the same?


I think so... The general plot (whatthe plot is) will be the same, but the details (howyou solve the quests) will be different, depending on which path you choose.
Post Wed Feb 05, 2003 9:01 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

By the way, I know I'm being very stubborn about the Morrowind-subject, but I'm just sooo incredibly annoyd with the "go over the entire island just to do a single quest"-quest.. I simply ruined the fun for me after my first go at that quest(I never do it nowadays.. only play 'till I reach it)..
Post Thu Feb 06, 2003 12:05 am
 View user's profile
Spunior
Keeper of the Gates
Keeper of the Gates




Joined: 19 Jan 2003
Posts: 117
   

Nikos, it's not comparable to Morrowind's mass of quests. However, there are three main paths through the game, depending on which guild you choose. You'll get to see the same key locations and quests no matter which guild you're a member of, however, there's a bunch of guild-specific tasks you'll encounter and you'd have to play it with all guilds to get to see all of them. Also, the quests you need to solve to become a member of one of the guilds differ (f.i. wanna-be-mercenaries have to fight more in the early parts of the game.) As for general quests: most of them can be mastered in various ways. f.i., if you're told to get item X from person Y you often can talk with him, threaten him, simply beat him down or trying to steal it. And, of course, there's quite a bunch of additional quests that don't necessarily have to be solved to finish the game. (As always good for extra items and EXP.)
Post Thu Feb 06, 2003 8:40 am
 View user's profile
Nikos R.
Keeper of the Gates
Keeper of the Gates




Joined: 04 May 2002
Posts: 108
   

Spunior, thanks a lot for your simply excellent reply! Basically that is all I wanted to hear. I knew it couldn't have the mass of Morrowind but from what you are saying it has the freedom of action that I was looking for.Anyway I enjoyed the first one ( although I finished it quite fast ) and I am really looking forward to playing the sequel...Thanks again....

P.S. Thank you Kiwi Boy for clarifying that detail too...
Post Sat Feb 08, 2003 10:52 pm
 View user's profile
deathcloud
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 6
Location: Ohio
   

morrowind isnt for everyone i perticularly didnt like it very well. Sure it was fun for a while and i did like it at first but i think that it bores you. Walking to do all the quest the boring fighting controls and not to mention the boring ass people that never talk. The graphics are pretty good but that is pretty much it for me i just thought it was way to boring.
_________________
Death is certain-Life is not.
Post Sun Feb 09, 2003 3:52 pm
 View user's profile
oE|Crusader
Village Leader
Village Leader




Joined: 23 Nov 2002
Posts: 93
   

the thing that i loved about gothic is that once you had done it 3 times, you could

a)take control of somone elses body and do stuff in their
b)kill everyone


in gothic2 can u cheat to take control of another persons body?



i dont mind if gothic two is a bit linear, as long as it has some non-linearness, like in gothic
Post Sun Feb 09, 2003 8:51 pm
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Yes, you can cheat to take over people just like in Gothic I. The only difference - depending on who (or what) you pick in Gothic II, you even have dialogues if you try to talk to people (the main character dialogues, of course, with his voice).[/i]
_________________
Jaz
Post Sun Feb 09, 2003 9:04 pm
 View user's profile



All times are GMT.
The time now is Thu Apr 11, 2019 2:30 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.