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Myrthos
Spoiler of All Fun
Joined: 07 Jul 2001
Posts: 1926
Location: Holland |
As the amount of posting for Divinity is a bit low I thought of giving you some more news then. First of all, you might wanna chack out the intro story on my own site, which shows you the recently released screenshots from the intro movie in relation to the background story.
Here is the link.
Don't worry this is not a trick to get you all to visit my site, but I really think this will be a great game
_________________ Kewl quotes:
I often have an odd sense of humor - Roach
Why quote somebody else, think of something yourself. - XeroX
...you won't have to unbookmark this site, we'll unbookmark you. - Val
Reports Myrthos for making me scared and humbled at the mere sight of his name - kayla |
Mon Oct 01, 2001 9:18 pm |
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Myrthos
Spoiler of All Fun
Joined: 07 Jul 2001
Posts: 1926
Location: Holland |
And in case you are even a little bit interested in the development process. They are fixing bugs at the moment. Here is Lar's list for the last couple of days:- Casting "evil" magic on friendly dudes makes them your enemies
- Rats don't attack you anymore (all alignment issues fixed)
- Transforming objects from within the story now works in all cases
- A lot of inventory bugs are solved, most notably the one where you couldn't open a container anymore
- Npcs don't "air-walk" anymore when moving to a lower location
- Invisible npcs STAY invisible
- Death animation shows up in all cases now
- You can't right click an object to use it anymore
- Inventory plates now close whenever you move away from a
- container (wasn't always the case)
- Combining objects is now really possible since the user interface works
- There's a new tactic called "magic melee" and "magic melee guard" (Check npcvars.dat)
- Minimap colors are now like Dante wants them
- Thievery events for object classes work. Party members do not react on it.
- Ownership of objects is correctly changed when trading
- The balance buttons in the trade plate actually do something
- The total gold in the trade plate is now correct
- Weight of objects is now visible
- Objects can be "repulsive" (meaning the cell to their right becomes unwalkable - necessary for solving a graphic glitch)
- You can't destroy objects with a bow anymore
- Sleeping now heals you and boosts your stamina
- If you go automatically into combat mode, the icon changes
- Leave to was fixed again, but apparently there's still a problem ???
- Thievery events are not generated for npcs that are invisible
- Teleport stones icons and functionality has been added to the game
- The walk and get stuck bug is fixed
- Objects make sounds again when you move them in your inventory
- New game now works (only for compiled starts)
- Replace object bugs have been solved
- Break object bugs have been solved
- Walk to object and use when too far from it now works again
- Teleport icons now disappear when you click on the skill icon
- Stamina now goes to 100 instead of 99
- You don't have to right click twice anymore to use a skill
- You see the gold value when highlighting the object
- Game doesn't crash anymore when you throw certain kinds of potions
- ALT key highlights don't move anymore for animating objects
- You don't get locked inside the teleporter stones anymore
- Game doesn't crash (at least not that I could see) anymore on poison cloud
- Various sound related things
- When selecting the character portrait in the character selection screen, it will now be used in the game.
- Swapping between two weapons goes faster, and you shouldn't see animation artefacts anymore (except the first time, haven't got a clue yet)
- When breaking an object, and another object is standing on it, the other object will now fall down
_________________ Kewl quotes:
I often have an odd sense of humor - Roach
Why quote somebody else, think of something yourself. - XeroX
...you won't have to unbookmark this site, we'll unbookmark you. - Val
Reports Myrthos for making me scared and humbled at the mere sight of his name - kayla |
Mon Oct 01, 2001 9:21 pm |
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Michael C
Black Dragon
Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark |
Not to mention any relation to other recent released games, but "somebody" would have released the divinity game already, if they "only" have had those mentioned problems.
Hope "Lar" is more professional, and enters the CRPG market with a bigger succes.
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Tue Oct 02, 2001 12:08 pm |
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