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Ekim's Gamer View: Leaving a Mark
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Ekim's Gamer View: Leaving a Mark
   

This week in his editorial entitled <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=520">"Leaving a Mark"</a>, Ekim has a look at how an immersive world can influence your gaming experience - and why there is so much left to do to make a game really immersive: <br><UL><i>One aspect of games that has been grossly overlooked until now is the ability for someone to physically affect the world around him. Far too few games have ever allowed you to buy a house to live in by the side of some road near the big city. Too few of them have ever given you the ability to scorch a brick wall with a fireball spell, or break the head of a statue representing some nasty, self-righteous crime boss dwelling in the city which is under his control. These are not essential things to any story, but they would go a long way in making the player feel he actually belongs to the world.</I></UL>Be sure to read the rest and follow our link...
Post Fri Feb 14, 2003 11:08 pm
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corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

Freedom Force is a possible example of what you mean. I felt there was some opportunity in Arx as well. Gothic comes to mind too, so we're heading in the right direction.
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Post Fri Feb 14, 2003 11:16 pm
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Riddlewire
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The game you describe is currently in development.
It's called Fable.
Post Sat Feb 15, 2003 2:59 am
 



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