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Dungeon Delvers: Update @ Official Site
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Dungeon Delvers: Update @ Official Site
   

Here's the latest Dungeon Delvers update from <a href="http://www.crosscutgames.com/" target="_blank">CrossCut</a>:<blockquote><em>A lot of the game is built around this fast mechanic of resolving encounters. They need a bit of mystery so it's compelling when you play - just like in fantasy boardgames. Of course, encounters themselves can reveal all kinds of things - monsters of course, treasure, spells, magic items, puzzles, artifacts, teleporters, quests, traps, strangers - you get the idea. How do you get some mystery and energy into that? And how do you do it so it's resolved quickly - in a very frenetic and fun way? That's where splashing fate comes in and it's working really well. <br> <br>You can see clearly how each Delver will respond to the possibility of fate. Their individual masks pause above each portrait, then zoom up with a splash of sparks, the target fate masks spread around and make room, one opposing fate mask explodes and everything else settles in again as your fate is revealed in a 'press your luck' kinda way. Lots of tension, but very clear interface. Fast, yet enough facts to make it clear what's about to happen. Madly replayable. And wildly cool!</em></blockquote>
Post Sat Apr 15, 2006 10:26 pm
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corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

Is anybody else as totally confused as I am by this?
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Post Sat Apr 15, 2006 10:26 pm
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Priest4hire
Head Merchant
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Joined: 08 May 2002
Posts: 52
Location: Slocan, BC
   

Yep, definitely confusing. But if I'm reading it right it sounds like some kind of wheel of fortune like deal. A way to visualize the random event engine.
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Post Sun Apr 16, 2006 12:46 am
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dteowner
Shoegazer
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Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

Looks like each character's fate rating is expanded to the main screen (from their character window) to join a handful of fate ratings related to the encounter. All those ratings, symbolized by the masks, stir around and then the result is revealed.

I'm starting to build some interest in this title. The designers' enthusiasm is certainly infectious.
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Post Sun Apr 16, 2006 11:25 pm
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