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Temple Catacombs
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RPGDot Forums > Knights of the Old Republic

Author Thread
TheSleeper8119
Magister of the Light
Magister of the Light




Joined: 08 Aug 2002
Posts: 386
Temple Catacombs
   

in the temple catacombs there these things on the ground the light up and i cant get them to open that door. i know u make a H and i tryed it but nothing happens.
Post Fri Feb 13, 2004 3:37 pm
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iplaygames2
Master of The Realms
Master of The Realms




Joined: 06 Sep 2001
Posts: 745
Location: Chicago, IL, USA
   

You have to turn all of the tiles on to get it to work. Does making an H turn them all on? I don't remember..

I think there's a little cutscene if you did it right, and then you should be able to just click on the door to open it.
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Post Fri Feb 13, 2004 3:40 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

The tiles you need to step on:
code:
O X O
O O O
O X O



The order I stepped on them:
code:
4 X 3
5 7 2
6 X 1



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Post Fri Feb 13, 2004 8:12 pm
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SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
Re: Temple Catacombs
   

quote:
Originally posted by TheSleeper8119
in the temple catacombs there these things on the ground the light up and i cant get them to open that door. i know u make a H and i tryed it but nothing happens.


I had a tough time with that too. I knew I had to make the H but it was hard. My character kept stepping where I didn't intend her to step. I was just about to give it up and come looking her for the solution too when I gave one last try.

I went up the right side to the top, turned and went back to the middle and across to the left side, down to the bottom and up the left side. It worked. I thought I had done that before, but the game was picky about how I stepped.
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Last edited by SilkenKidden on Sun Feb 15, 2004 4:56 am; edited 1 time in total
Post Sat Feb 14, 2004 6:08 am
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Ican
Captain of the Guard
Captain of the Guard




Joined: 16 Feb 2003
Posts: 185
Location: UK
   

Yeah, I didn't like this bit of the game either. Didn't seem to work as intended. Character movement isn't precise enough to control individual steps over a short distance.
Post Sat Feb 14, 2004 11:57 am
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the mighty stamar
High Emperor
High Emperor




Joined: 01 Feb 2003
Posts: 602
Location: arcata ca, humboldt county
   

You know the method val silkenkidden and ican used is the HARD way.

As a matter of fact, it is so hard I cant do it. I tried a long time. I went back to an old save to try to do it that way, and I cant. I experimented using mouse look, using more than one character even.

Thats hard. Heres the easy way.



ok do almost what val describes except for step 7. so just do 1 2 3 get off then 4 5 6 get off.


ok get off the thing. go back to the tile she is calling 5. go straight through it so u hit what she is calling 5 7 and 2 and the thing opens.

No coordination required.
Post Sun Feb 15, 2004 11:26 am
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