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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Thief: Deadly Shadows - Review @ Gamespy |
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The first "real" <a href="http://pc.gamespy.com/pc/thief-deadly-shadows/518035p1.html" target="_blank">review</a> of Ion Storm's somewhat controversial 'Thief: Deadly Shadows' is online at Gamespy. It's a cautiously positive article with a score of 4/5. The intro sets the tone:<blockquote><em>One of the things I've learned over the years is that the tone of a review can be very important. Since I'm going to spend considerable time in this review listing things that were annoying or flawed about the latest version of the Thief franchise, I thought it was important to establish something up front: Thief: Deadly Shadows is a terrific game. All of the stealth gameplay, intricate level design, Byzantine story branches, and delightfully larcenous action makes a welcome return in this edition. The godfather of stealth-action games is back. Unfortunately, while Thief: Deadly Shadows stands as an equal to any of the previous games in the series, it doesn't exceed them - nor does it move the franchise forward as much as it was obviously designed to do.</em></blockquote> |
Mon May 24, 2004 9:54 am |
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Morporkian\ Too Loud
Guest
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A good review. Lots of good points, though I found it a bit repetitive. Or maybe I'm just bored. Bored of screenshots, bored of short videos and bored of waiting the game.
BTW What the heck is this?:http://media.pc.gamespy.com/media/015/015244/img_2151303.html
Architecture? A gate to the MAW OF Chaos. perhaps? |
Mon May 24, 2004 10:02 am |
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txa1265
Magister of the Light
Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA |
Most of the screens are pretty useless, which isn't really that surprising ... it is a game all about shadows. But still ... up the gamma for the shot or something.
Mike _________________ Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
Check out my blog. |
Mon May 24, 2004 2:42 pm |
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Wolfgarou
Guards Lieutenant
Joined: 29 May 2003
Posts: 163
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Haha...the shots are too dark. I doubt they actually played on that setting. I remember turning up my monitor contrast and brightness in Thief2 until the shadows ummm...don't even look like shadows. _________________ The world is small, nasty and complicated, and everybody dies alone... - Sam Fisher |
Mon May 24, 2004 3:46 pm |
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kazuma
Village Dweller
Joined: 10 Apr 2004
Posts: 12
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i dont know if this guy who wrote the review is color bilinded or blind because judging from the screenshots at theif website this game looks awesome alot better then splinter cell maybe he tested it with geforce4 mx or somthing |
Mon May 24, 2004 6:52 pm |
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Ale
Village Leader
Joined: 09 Aug 2003
Posts: 90
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I'll wait for a review of this game by someone who played it on Xbox.
Some of his negative comments about graphics don't matter to me if the performance is helped. |
Mon May 24, 2004 8:13 pm |
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txa1265
Magister of the Light
Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA |
quote: Originally posted by kazuma
i dont know if this guy who wrote the review is color bilinded or blind because judging from the screenshots at theif website this game looks awesome alot better then splinter cell maybe he tested it with geforce4 mx or somthing
Actually, I noticed that his system was similar to the desktop system I use occasionally for gaming (I'm mainly laptop) - 2.53GHz P4, GF4 Ti4600. Not bad, but not top-end by any stretch.
Mike _________________ Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.
Check out my blog. |
Mon May 24, 2004 8:23 pm |
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Wolfgarou
Guards Lieutenant
Joined: 29 May 2003
Posts: 163
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quote: Originally posted by kazuma
i dont know if this guy who wrote the review is color bilinded or blind because judging from the screenshots at theif website this game looks awesome alot better then splinter cell maybe he tested it with geforce4 mx or somthing
Based on playing DX:IW (Which uses the same engine) and the screenshots on the net, Splinter Cell does look better and I'm refering to the 1st SP, not Pandora Tomorrow. The lighting is superior, the NPC models are more detailed, the textures don't look so washed out. And SP has lip movements too, unlike Thief. Honestly, I don't know why they didn't include that feature. Both SP and Thief are based on the Unreal Engine that supports this (look at UT2003's intro)! Maybe Ion Storm are getting lazy on the development part. _________________ The world is small, nasty and complicated, and everybody dies alone... - Sam Fisher |
Tue May 25, 2004 2:29 pm |
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