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First "big" gaming site reviews Morrowind. Gamesp
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RPGDot Forums > Morrowind - General

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Decado
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Joined: 25 Mar 2002
Posts: 65
First "big" gaming site reviews Morrowind. Gamesp
   

Here is the link:

http://gamespot.com/gamespot/filters/products/0,11114,913818,00.html
Post Fri May 10, 2002 11:29 pm
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BootySnooty
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Ah a good review, very good review....i agree completely about the combat and stiffness , exploring the world of MW is amazing like they said...finally a very good review and telling the VERY negative points of MW, u all should read it...or not....
Post Sat May 11, 2002 12:06 am
 
bman
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opinion
   

I read it and was kind of in disagreement.

For one, the NPC's. You would think a professional game reviewer would have some idea of how games are programmed and implemented. Did he really think that it would be easy to add waypoints and life cycles to 3000 npc's? Or did he stop to think about how much AI that would eat up?

Then the journal. I don't see what all the whining is about. I've used this quite a bit and never had a problem with it. It's nicely hyperlinked for information, etc.

Combat... don't see what is wrong with the current model. It's simplistic and to the point, suitable for such a huge game.

I have played wizardry 8 and noticed that morrowind actually got a LOWER score. Wizardry 8 is in my opinion not as good... it has even simpler NPCs and far fewer of them, and relies VERY heavily on combat to keep gameplay moving along.
Post Sat May 11, 2002 2:28 am
 
jldawson
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Joined: 27 Dec 2001
Posts: 50
   

Why make excuses for what are obvious drawbacks in the game? Just because it's "hard" to add more realistic NPC behaviors we should not care that it doesn't exist? And what makes you think that all 3,000 NPCs need to be utilizing the CPU at once? If you knew anything about coding a game (and I'm not saying I am an expert), you'd know that you only really have to assign CPU to what's on the screen or within a close proximity to that.

I for one find the review to share my sentiments exactly. I really am enjoying the game, but I'm constantly reminded of how much better it could have been. Just because YOU find the game to be flawless doesn't mean the rest of us didn't have higher expectations. And it's not like an organised journal or a more comprehensive battle system would be unheard of; these things have already made their way into recent games.
Post Sat May 11, 2002 4:11 am
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bman
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calm down
   

Calm down. I am merely in disagreement. I did not say I disrespect your viewpoint.

I never said I thought it was flawless. I just don't that the issues that have been brought up (except for maybe the soundtrack) detract from gameplay as much as the author thought.

And I say this as someone who disliked daggerfall.

Finally, feasibility of a feature MUST be taken into account when judging any game.
Post Sat May 11, 2002 4:36 am
 
Evotine
Eager Tradesman
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Joined: 30 Apr 2002
Posts: 25
   

Well said bman.
Post Sat May 11, 2002 4:42 am
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jldawson
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Joined: 27 Dec 2001
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Well,... I just think Morrowind leaves too much to the imagination, like you have to make up for its shortcomings by accepting that it only does so much. I mean that's really the case with any game, I just had hoped for more since this has been hyped so much

I got the impression that you were dismissing the reviewer's criticism not because you like how some things are implemented, but rather because you've settled with them. Didn't mean to come across in a harsh way.
Post Sat May 11, 2002 4:49 am
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jldawson
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Oh and on another note, the whole issue with the soundtrack really is a pity. What's there is great...
Post Sat May 11, 2002 4:50 am
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bman
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indeed
   

It could have been better, but almost anything could have been. It could just be a matter of what you can live with and what you can't.

and btw, I do also concur that the walking speed is too slow.

I guess I am a realist with these kinds of things. As it is, morrowind is a monumental achievement. A world of daggerfall like size with an alive feeling.

The NPC's are not perfect but I have gotten a fairly "alive" feeling conversing with them. Much of the dialogue is in text though so you have to read all of it to get the immersive feeling. Remember that in baldur's gate 2 (masterpiece) there were a lot of cookie cutter npcs with one line, etc. Here, nobody is quite that basic.
Post Sat May 11, 2002 5:48 am
 
Mephisto
Leader of the Senate
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Joined: 05 May 2002
Posts: 300
Location: Holland
   

IMHO, you will always need imagination for every rpg, and thats fine with me. Scripting the npcs would have taken another month at least, and I could never have waited for that

And as to combat, its just a matter of taste. And I am surprised to see everyone disliking it. ALmost all games (diablo, DS) receive great applause when they use it.

Dont forget all reviews are just opinions. Some like it, others dont. I myself found the GS score abit low, but others will find it high. There is just one quetsion: would you bring your game back to the stores if possible? if the anwser is no, then have fun
Post Sat May 11, 2002 9:16 am
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Bombpop
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Decado from AC?
   

Decado, did you play AC? If so, do you remember bombpop?
Post Sat May 11, 2002 12:06 pm
 
bolopunq
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Joined: 09 May 2002
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Location: warsaw, poland
   

i aggree almost completely with the reviewer. the game has it's great points but also has flaws, and one would have to be blind not to notice them. it's just, that for different people it would be different flaws than for others, that's why we have so much flame throught the topics. anyway, i guess we should all just aggree, that it's definitely one of the greatest CRPG's ever constructed, shouldn't we?
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wonzi buddy
Post Sat May 11, 2002 1:29 pm
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dagoo7
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I do not take issue with discussion of certain aspects of the game. For example, I would like a better journal feature, and a more balanced skill system. However, I believe that the games should be reviewed from a holistic perspective and on the basis of what it adds to the gaming world both in general and genre-specific. There is no such thing as a perfect game and to review with the idea that a game starts at a perfect 10 and then you subtract points for a list of faults is flawed.

Also imperfections in the game need to be viewed in terms of what the game does provide. For example, I think someone's earlier comments about the cost/reward of creating a day/night cycle for npcs were right on. Instead one should ask how immersive is the game in terms of environment even w/o day/night cycle. Also, when discussing the imperfections in the skill system, you need to consider the benefits provided by this unique and distinctive system in the context of the incredible difficulties of implementing it in a huge game, while retaining some balance. In response to this, I am significanlty happier playing a game with a unique and cool skill system than I am bothered by imperfections resulting from the difficulties in implementing it.

Once again, I agree the game is not perfect. However, it is revolutionary and does so many things that I never though could be realized in a pc game. After playing this game, my understanding of what gaming can provide has broadened and hopefully other developers will take note. DId I "enjoy" playing WIZ 8 more at times, perhaps yes. But that doesn't change what MW brings to the gaming world. For that reason, I would give it a higher review than Wiz8.

This game is very complex and requires a lot from the player, and players need to give it time and imagination to work completerly. I think we should focus on the experience the game provides as a whole rather than obsessing about a list of things which could have been better. That being said, I don't thinks its wrong to make note of these points for future evolvement of gaming worlds.

Conclusion: Does the game have certain imperfections? Yes. Is the game as whole friggin amazing. Yes. Does the gaming world seem much brighter and poseess more potential for me after MW. Very Much Yes.
Post Mon May 13, 2002 1:18 pm
 
GhanBuriGhan
Noble Knight
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Joined: 03 May 2002
Posts: 208
   

What surprises me about this review (and the reason why I dont think its a well written one) is that while the reviewer gives it a very positive rating (8.7 is really pretty good) the entire review reads extremely negative, basically listing all the perceived shortcomings, flanked by two short paragraphs saying "but its really a great game". Thus it comes across "wrong" somehow. Also it came out too quick. Ok, they had the preview version for a while longer, but they should have taken some more time with it, as all the other gaming sites do. But maybe I am just biased, since I dislike Gamespot since they gave Gothic a 7.8, I believe, and most people here will agree that that game deserved far better. I like them even less now that they started this payservice thing...
Post Mon May 13, 2002 3:20 pm
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Charlesrp
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Joined: 04 May 2002
Posts: 6
   

I thought the review was very good. I agree entirely with the Journal comments and the leveling issues. I do love this game, and think about my character a lot when I am not playing, which says a lot about its immersivness. The reviewer is just pointing out things that HE finds fault with.

I can't believe that Behtesda playtested this game for thousands of hours and decided that the Journal was well done. They could have at least organized the quests according to guilds, main, and miscellaneous. And have a completed v. ongoing list, like Diablo or BG2.
Post Mon May 13, 2002 4:18 pm
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