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PLUGIN: Hlaalu Stronghold Upgrade?
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RPGDot Forums > Morrowind - General

Author Thread
Cable
Village Dweller
Village Dweller




Joined: 12 Jul 2002
Posts: 10
PLUGIN: Hlaalu Stronghold Upgrade?
   

I've just taken advantage of the bug that lets you join House Hlaalu after already joining another house. Anyway, I'm on my way to Hlaalu Stronghold-dom and I'm wondering if there are any mods out there that add anything to this stronghold, preferrably more rooms?

I'm currently using the Telvanni Vault mod that gives you a vault for the Telvanni Stronghold in Uvirith's Grave, which is great because I can now show off all my stuff and not have to worry about all of it ending up in an "Overflow Loot Bag." Ick. So what if it cuts down my fps, as long as everything looks pretty.

Anyway, just curious.
Post Fri Jul 19, 2002 2:59 am
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Zaphod
Village Dweller
Village Dweller




Joined: 15 Aug 2002
Posts: 9
Hlaalu Stronghold Mod
   

I am presently working on a Rethan Manor (the Hlaalu stronghold) expansion. Actually, it is almost done and should be posted next week. This version is nothing more than a place to store loot and relax, but the next version will include a variety of quests.

I'm thinking it's a little over the top, but maybe not. I expanded the outer walls a bit, made the manor house bigger (the same size as Hlaalu Manor in Balmora) and added another tower. I joined the manor house and tower with a rather large basement that is modelled after Lord Venim's private quarters (with the multi levels and stairs and really nice arched ceilings) which includes an archery range, a combat training area (both with appropriate master trainers nearby), a smithy, council chambers, and a treasury full of chests and closets. There are also teleport doors to Caius' house, a new shack in Khuul, and a small house in Dagon Fel. And I added your very own mage guild transport platform.

While I'm on this topic, can anyone tell me how to add a travel marker so I can make the platform a destination from other platforms? Currently it only works one way, and I can't seem to drag a travel marker into the render window... nothing happens when I do.

In any case, it will be posted to this site and a few other mod sites by the end of next week with or without the travel marker. Be warned, though... It's pretty beefy. If you have a sub 1Gig machine, you'll be hurting in the outdoor areas, kinda like walking through Ebonheart. At worst, I get about 20FPS on my 1.8 Gig with GeForce 4 Ti.
Post Fri Aug 16, 2002 8:56 pm
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