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vertic
Head Merchant
Joined: 19 Feb 2002
Posts: 65
Location: Stavanger, Rogaland, Norway |
-storyline
_________________ ..::vertic::.. |
Fri Mar 15, 2002 2:55 pm |
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Bigpapa
Stranger from north
Joined: 22 Oct 2001
Posts: 930
Location: Strange place. |
quote:
On 2002-03-14 13:37, Val wrote:
True, but if one element in particular is very good, like the story or graphics, it can carry the game through if the other elements are poor. Example Gothic: It has a great story, good graphics, and an interesting environment, but a lot of people didn't like the interface. Without the other factors then that could have killed the game. Just my 2 cents.
I agree what Val said
Plus what sauron38 said, simply as that, FUN
_________________ I'll be back... |
Fri Mar 15, 2002 4:26 pm |
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Ariel
Harmonious Angel
Joined: 21 Jul 2001
Posts: 432
Location: Germany |
Fun, well, yeah, but my final feature of choice would be: Atmosphere.
Like when you can think about it quite some time later on, with this warm nostaligic feeling that makes you all dizzy.
Atmosphere is hard to define, of course, as it's a mixture that has many ingredients, like sound, music, graphics, setting, story... And each of those can add to or destroy that mixture.
So, out of the four choices, I'd select.. uhm.. in-game environment, because that is what everything else is built upon.
[ This Message was edited by: Arhu on 2002-03-15 10:57 ] |
Fri Mar 15, 2002 4:53 pm |
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