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Gothic doesn't work with Radeon 8500.
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RPGDot Forums > Gothic - Troubleshooting

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Guest







   

Not really a big suprise considering ATI's crappy driver history. But it's worth mentioning if you haven't bought it yet.

According to the tech board at Rage3d it does work for the rare user (usually on Win2K), but for the rest of us it generates a scary looking bomb that you're supposed to paste into an email for Xicat.
Post Thu Nov 29, 2001 5:08 pm
 
Emion
Village Dweller
Village Dweller




Joined: 30 Nov 2001
Posts: 1
   

Yes it does. Disable fog.
Post Fri Nov 30, 2001 10:22 pm
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Guest







   

Disable fog where? In the game? I can't start the game to disable it.

There's no option in the latest 8500 WinME drivers to "disable fog".
Post Fri Nov 30, 2001 11:23 pm
 
Guest







   

In powerstrip under performance profiles it shows that fog table is disabled under D3D anyways. It still doesn't work.
Post Sat Dec 01, 2001 12:04 am
 
Guest







   

under gothic.ini u can disable fog
Post Mon Dec 10, 2001 8:41 am
 
Guest







   

it's not ati's drivers.. it's gothic's lazy developers.

and disable fog doesn't solve a thing.
Post Wed Dec 12, 2001 6:25 am
 
nate240
Eager Tradesman
Eager Tradesman




Joined: 18 Dec 2001
Posts: 27
   

It works just fine for me most of the time except for the crashing problems when there are a bunch of creatures in the screen. It automatically disabled fogging for me. I'm running WinXP pro with a retail 8500 @275/275 on a duron @1000 system.
Post Wed Dec 19, 2001 7:22 am
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JemyM
Vault Dweller
Vault Dweller




Joined: 28 Nov 2001
Posts: 753
Location: Sweden
   

Anonymous
---------
ATI Driver's bad performance is no news.

Best Regarsd
JemyM
Post Wed Dec 19, 2001 2:22 pm
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nate240
Eager Tradesman
Eager Tradesman




Joined: 18 Dec 2001
Posts: 27
   

I figured out what was causing the crashing on my system, its my damn live value soundcard. I changed the sound type from eax/miles(both crashed) to directsound and havn't crashed since. Oh, I play @1024x768 with full details, and view distance @ 300%, it runs just fine.
Post Sat Dec 22, 2001 12:36 am
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