RPGDot Network    
   

 
 
Jagged Alliance 3D
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Morrowind Patch released
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Morrowind Patch released
   

Patch is out. Just check our front page.
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Wed Jun 19, 2002 7:45 pm
 View user's profile
Matthew
Guest






will it fiz my friends problem
   

Will it fix my friends problem of crashing in the options menu?
Post Wed Jun 19, 2002 7:52 pm
 
Sand
Guest






   

Is there a more detailed list of what quest bugs and such were addressed?
Post Wed Jun 19, 2002 8:04 pm
 
Sand-like entity
Guest






   

(Hmph, have to register here so I can edit my posts.)

Does anyone know how this interacts with the SafeDisc-free executables that many people are using?
Post Wed Jun 19, 2002 8:06 pm
 
Ariel
Harmonious Angel
Harmonious Angel




Joined: 21 Jul 2001
Posts: 432
Location: Germany
   

Not sure, just checking it out. If anything, there will be a patched patch version soon I guess.
And you better register so you can edit your posts!

Yikes! "Insufficient Storage Space to Apply Patch - You need at least 397507801 bytes free"
For a 3.5 MB Patch?! Great, now I just have to find out which drive needs that much space.. *shakes head*

Meow...
Arhu
Post Wed Jun 19, 2002 8:13 pm
 View user's profile
Sand
Village Dweller
Village Dweller




Joined: 19 Jun 2002
Posts: 3
   

Yeah, yeah, I registered. Happy?
Post Wed Jun 19, 2002 8:18 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

quote:
Originally posted by Sand
Yeah, yeah, I registered. Happy?


Yes, really very happy :]
Post Wed Jun 19, 2002 8:19 pm
 View user's profile
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

*****************************************************************

5. Patch Fixes and Additions

*****************************************************************


Features Added


When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures.

An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.

A version number has been added to main menu screen.

A health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.

Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.

The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.

Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any technical problems you may be having with the game.

Added a sound quality button to the Options menu. The two available choices are Hardware Acceleration and Software Mode. Those of you that are still experiencing sound problems should set this Software Mode.



Bug Fixes


Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.

Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on.


Fixed a bug that was causing problems when you attempted to save with a container open.

Only guards marked as re-spawn will re-spawn now.

Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not.

Jumping up slopes will no longer cause you to float and glide.

Summoned bound items no longer give you infinite stats.

You will no longer crash to desktop if you press Enter while making potions.

You can no longer drop conjured weapons if they un-equip then equip them.

Health numbers for weapons in the quick keys menu pop up help will now display accurately.

Loading while the container menu is open will no longer create multiple cloned containers.

Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open.

Memory leak when summoning bound items has been fixed.

Fixed a crash when canceling barter.

Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.

Training skills will now add to level up bonus for misc skills.

Armor weight will no longer shift between Heavy, Medium, or Light.

Restore and Drain abilities now affect the current value, not the base value, of attributes being modified.

Inventory change of pc during an attack no longer causes bad animations.

The frost atronach will now attack faster than before.

ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen.

Fixed a bug where you could gain money when buying something instead of paying money for it.

The launcher will not gray out options any longer.

Robe of St. Roris changed to Cast When Used.

Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory.

Fixed a crash when hitting F1 with the quick keys selection menus open.

Fixed a problem with sounds persisting after a cell change.

Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.

Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu.

Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently.

Corrected a bug which would cause an NPC to sometimes run inexplicably while wandering.

NPCs/Creatures which bump into an obstacle while wandering without the presence of a pathgrid will select a new point to go to rather than trying to work around the obstruction.

Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively.

NPCs will no longer attempt to open trapped doors to reach you.

Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder.

Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond.

Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.

Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash.

Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.

Fixed a crash bug involving shooting a projectile at an actor that was far enough away that they were not active.

Fixed a missing art file with the Redas War Axe.


Quest Fixes


Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the (evidence of corruption) topic.

Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had spoken to M’Aiq the Liar about (Shrine of Boethiah).

Fixed a bug where you were falsely being recognized as Hortator of all houses.

If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.

Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest involving the collection of wizard spells.

Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.

Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before she dies (thus breaking the quest) has been fixed.

Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.

You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.

Fixed an infinite dialogue loop in (law in Morrowind) topic.

A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line.
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Wed Jun 19, 2002 8:26 pm
 View user's profile
Ariel
Harmonious Angel
Harmonious Angel




Joined: 21 Jul 2001
Posts: 432
Location: Germany
   

There's a new Morrowind.exe file so we'll have to wait for an unofficial 'patch'...
One downside I've read somewhere: Plug-Ins have to be loaded into the editor and resaved to be free of any errors.

Meow...
Arhu


Last edited by Ariel on Wed Jun 19, 2002 10:07 pm; edited 1 time in total
Post Wed Jun 19, 2002 8:28 pm
 View user's profile
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Matthew, I seriously doubt your friend's problem is one of Morrowind, but one of the drivers he's using.
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Wed Jun 19, 2002 8:32 pm
 View user's profile
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Arhu, yes, because it needs space to work
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Wed Jun 19, 2002 8:34 pm
 View user's profile
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
Patch
   

Rendelius:

I didn't raad anything in there about the journal. I'm guessing it's still a mess. Right? Morrowind is the greatest game I've played since MM3 or
Ultima 4. The journal sucks though
_________________
'nut
Post Wed Jun 19, 2002 9:04 pm
 View user's profile
Beatcow
Eager Tradesman
Eager Tradesman




Joined: 19 Jun 2002
Posts: 34
Location: Balmora;Guild of Fighters
I am that friend
   

I just so happen to be the friend Matthew is talking about. Is there a way I can update my Rage Pro Turbo driver to something better? Just asking. And like Matthew and I said in the Coding post, can you change the options in the Morrowind.ini?
Post Wed Jun 19, 2002 9:09 pm
 View user's profile
HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

Rendelius:

Auf meiner Morrowind Packung steht:

Englische Originalversion - Deutsches Handbuch

(von Ubisoft)

es ist nicht die Collectors Edition.

Funktioniert der Patch mit dieser Version ?
_________________
=Member of The Nonflamers' Guild=
Post Wed Jun 19, 2002 9:28 pm
 View user's profile
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

HiddenX - no. No chance. Wait some days.

Beatcow - I really think you'll need a new card. About the Morrowind.ini - yes, you can change things there - as long as you know what you are doing
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Wed Jun 19, 2002 9:30 pm
 View user's profile


Goto page 1, 2, 3  Next
All times are GMT.
The time now is Sat Apr 13, 2019 4:00 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.