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Testola
Guest
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Hand-to-Hand, and speed end up not being very useful... |
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I've played all day today with a argonian monk character, just hanging around the starter town, fighting with hand-to-hand, with a birthsign of The Steed.
Fighting this way, I quickly discovered, only allows you to fight one enemy at a time - any more, and you quickly die. I kept fighting and resting, and at level 3, had 100 speed. Eventually I even reached 100 in hand-to-hand, with a level 10 character, and 60 unarmored skill. However, even at this point, if two simple enemies teamed up on me, unless if was crabs or fish at the edge of the water, 75% of the time, my character would die, even at full health, trying to run away. I tried going into a tomb, where simple skeletons were - and I had to reaload repeatedly, just to try and lure one, close a door, then fight the other - but it never worked, and I could never take on two measilly skeletons at once, even with extensive healing mid-battle - I could only get one skeleton momentarilly unconscious (not quite 5 seconds). Also, at 100 speed, running is not especially fast - any non-ultra-slow creature I encountered can quite easilly catch you while running at full speed away with 100 speed, and after restarting, I could scarcely tell the difference between 50 and 100 speed in terms of movement.
I've also tried the skill on NPC's - but when they are made unconscious, most of their items are not available to get - rarely ever in fact are any items available on knocking someone out. It's only after you kill them that most items become available - I suspect it's because you cannot get wearable items before someone dies.
Anyway, my suggestion - don't take hand-to-hand as a major skill - it's nice if you don't want to use magic but want the ability to make NPC's unconscious, but it's not useful in combat outside towns. Also, don't take the Steed - there are MANY common skills which have speed their stat - just have a few of those skills as major or minor skills, and your speed will max out before too long anyway - take something with magic or combat bonuses - they seem to help more an initial boost in the speed attribute.
Testola |
Sat May 04, 2002 7:10 am |
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JemyM
Vault Dweller
Joined: 28 Nov 2001
Posts: 753
Location: Sweden |
I have the same problem as you. I started as a Monk character, focusing on "Mind, Body & Soul".
My primary ideas was to be agile, do kung fu and do some alchemy.
I am able to kill most things I encountered so far, even a skeleton lord, hand to hand... But multiple enemies is a disaster. I just cant move around quick enough to avoid incoming blows.
Without critical hits, the Monk Class is defenitly not as good as it could have been. =(
Are you replaying the game from scratch now? I think of doing that too.
Best Regards
JemyM |
Sat May 04, 2002 1:10 pm |
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Warchild
Guest
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I'm suprised you say 100 speed isnt much faster. i play a breton with a speed of 40, i recreated him with the steed to see what the difference was. It was very dramatic for me his new walk speed was as fast as run was before the change. |
Sat May 04, 2002 3:47 pm |
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