RPGDot Network    
   

 
 
Dungeon Siege 2
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Stuck in Tomb
  View previous topic :: View next topic
RPGDot Forums > Arx Fatalis

Author Thread
Snuffy
Village Dweller
Village Dweller




Joined: 27 Jul 2003
Posts: 1
Stuck in Tomb
   

Hello,

i explored the tomb and opened the gate in level 5 near "Corpse of undead hunter Azrael Darkthorne" (36 at http://arx.rpgdot.com/index.php?hsaction=10062&game=arx&l1=Maps&infoID=118

After i walked through that gate it falls down behind me. Hmm. OK i did not think about it. And got the Shild. So I went back. But the gate was still closed.
I looked at the maps and found that i can insert a 'glowing object' into wall at level 6 (room 3) so i got the object and tryed it. But I can't find any place to put that damm object

So I got Poxselis helmet, killed everyone in the deeper levels of the tomb. but cant find a way out.

Maybe a bug? Do I have to play the whole tomb again?
Post Sun Jul 27, 2003 3:34 pm
 View user's profile
Ariakas
Counselor of the King
Counselor of the King




Joined: 04 Jan 2002
Posts: 354
Location: Texas
   

Put Poxselis helmet on and you will see some arrows on the floor leading out follow them.
_________________
PUBLIC NOTICE AS REQUIRED BY LAW: Any Use of This Product, in Any Manner Whatsoever, Will Increase the Amount of Disorder in the Universe.
Although No Liability Is Implied Herein, the Consumer Is Warned That This Process Will Ultimately Lead to the Death of the Universe.
Post Sun Jul 27, 2003 4:19 pm
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
Stuck
   

If you are stuck at the gate on the same level as 36, there should be a lever near that gate to open it again from your side. The room to use the glowing object in is on level 6 tomb 3. There is a wall that if you click on it it says it is a chamber for something. Just walk around the room checking the walls and you will find it, put the object into the wall, ( I think you F key it, but I'm not sure) and the wall goes up to let you out into the mines. Hope this helps.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Sun Jul 27, 2003 10:33 pm
 View user's profile
SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
   

quote:
Originally posted by Ariakas
Put Poxselis helmet on and you will see some arrows on the floor leading out follow them.


I didn't know I was supposed to follow those arrows, but I thought I should do something like that. But then I decided to re-explore the side route and followed that up to the entrance. When you do that, the gate is open even though you didn't follow the arrows.
_________________
SilkenKidden
Post Mon Jul 28, 2003 12:03 am
 View user's profile
Hawk
Village Leader
Village Leader




Joined: 10 Sep 2003
Posts: 85
   

I need to ask a really dumb question here. I wish there was a spoiler warning. I am trying to get the Poxsellis helmet and have been checking threads. I keep reading about 4 glowing objects. I thought I searched the tombs pretty well but nothing in my inventory is called a glowing object. Can someone please explain this to me. I have a couple glowing objects in inventory but they have names. Help!!!!! [/code]
Post Sun Sep 14, 2003 12:17 am
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
Glowing Objects
   

They will be called Glowing Objects. Have you been to the part where you do the six carved stones yet? If so I will talk you through finding the next section.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Sun Sep 14, 2003 4:18 am
 View user's profile
Hawk
Village Leader
Village Leader




Joined: 10 Sep 2003
Posts: 85
Re: Glowing Objects
   

quote:
Originally posted by cmckj50
They will be called Glowing Objects. Have you been to the part where you do the six carved stones yet? If so I will talk you through finding the next section.


I think so. Do you mean the purple colored ones with sun, moon etc. on them. Then you have to do the two puzzles with them. If so then I did both and entered a room 5 on level 7 map. I Fought 2 ghosts but the walkthrough said 3. I'm pretty sure I didn't do 3. Anyway one gate I can see takes me back to a place I was. The other goes on to more rooms. Neither gate will open. I was thinking it had to do with the glowing stones or the secret in room1 to 13 level 6 map. I can't seem to get that to open either. Stuck I am!!! If you can remember what I missed and understand what I just wrote your a genius. Please help if you can. Thanks!!
Post Sun Sep 14, 2003 5:29 am
 View user's profile
Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
What???
   

Lets start over. Did you get the sheild of elders? That was the "sun and stuff stones you found. Then we can go from there.
_________________
=Member of the Nonflamers Guild=
=Member of Worshippers of the Written Word=
A man cannot be comfortable without his own approval.
Mark Twain
Post Sun Sep 14, 2003 8:05 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 10:48 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.