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Morrowind FPS optimizer
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RPGDot Forums > Morrowind - General

Author Thread
FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Morrowind FPS Optimizer Settings
   

Wrothgarr, here is my own Morrowind Optimizer setup:

-----------------------------------------------------------------------------------
-Status-
Before launching the game, I always make sure this is unchecked. Sometimes I find it checked when it shouldn't be.

-Manual-
minimum View Distance: [1700]
increase/decrease speed: 100%

-Auto-
auto FPS in-game hotkey bind: HOME

[Checked] try to automatically maintain FPS rate in next
minimal: [30] and maximal: [80]

minimum View Distance: [1700] units, with base changing
speed: [500] units per second, after cooldown time of:
[1000] msecs, using: quadratic acceleration

-Auto2-
[Checked] game menus (inventory, dialogue, ...) [70] ... [90]
[Checked] reduce View Distance up to: [0] to keep FPS
[Checked] force keeping this FPS for manual mode too

[Unchecked] battles
[Checked] indoor ....... [40] ... [90]

[Unchecked] keep manual View Distance control for: [doesn't matter]

-Common-
polling rate: 55 msecs
maximum View Distance: 7168 (gamedefault) + [14336]

separate indoor/outdoor settings for
[Checked] number of shadows [Unchecked] gamma level

bind AI (game default 0.. 1000) to View Distance units...
[Checked] between minimum [250] equal to [1000] units and maximum [1000] equal to [3584] units

-n-patch-
All Unchecked because I don't have a Radeon video card.

-music-
[Checked] enable separated music volumes for:
exploring: [90] %, battles: [100] %

-misc-
[Checked] turbo haggle (tm) [Checked] activate run in combats

-startup-
[Checked] minimize program to the system tray
[Checked] run minimized

Morrowind process priority: [high]
------------------------------------------------------------------------------
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Post Thu Jan 23, 2003 4:07 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
morrowind.ini
   

I'm not exactly sure what I changed in the morrowind.ini

I know I changed a lot for atmospheric sounds because of the Sound Enhancements 1.5 plugin.

Also changed several random things. Don't remember what exactly.
Here it is:
______
Show FPS=1
Max FPS=240

;-1 Use raw data, 0 Use Newer, 1 use Archive Only
TryArchiveFirst=0

SkipProgramFlows=0
DontThreadLoad=1
ThreadPriority=-1
ThreadSleepTime=4

Clip One To One Float=1
Flip Control Y=0
SkipKFExtraction=1
PC Footstep Volume=0.5
--------
Screen Shot Enable=1
Screen Shot Base Name=ScreenShot
Screen Shot Index=23
Beta Comment File=
Interior Cell Buffer=10
Exterior Cell Buffer=32
Number of Shadows=3
--------
[Water]
SurfaceFPS=30
MaxNumberRipples=75
[PixelWater]
SurfaceFPS=30
--------

Thats all I remember. Other than that, I added a lot of lines to the leveling up messages. I have Levels 2-25 filled with default and custom messages and then every five is a custom or default message all the way to level 100.
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Post Thu Jan 23, 2003 4:27 am
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Wrothgarr
Eager Tradesman
Eager Tradesman




Joined: 12 Jan 2003
Posts: 34
   

ok thanks, I'll try those settings out and report back how it goes
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Post Fri Jan 24, 2003 1:59 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.87
   

New version 1.87 of the Optimizer is out with these changes:

- [1.87] auto kill Morrowind FPS Optimizer after Morrowind exit option (startup page) and some bug fixes

- [1.86] support for Tribunal v1.4.1313

Look for it at: http://www.morrowind.nm.ru/
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Post Tue Feb 11, 2003 2:37 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.9
   

New version 1.9 of the Optimizer is out with these changes:

- more correct auto View Distance management

- more advanced N-Patch related options

- completely redesigned default N-Patch keyword list

- option to save/load N-Patch keywords to/from file (nice for modders - to -
supply their mods with keywords for suitable new objects)

- many small improvements and bug fixes

Look for it at: http://www.morrowind.nm.ru/
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Post Sun Mar 16, 2003 2:50 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.91
   

New version 1.91 of the Optimizer is out with these changes:

- [1.91] completely redesigned User Interface

Look for it at: http://www.morrowind.nm.ru/
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Post Fri Mar 28, 2003 2:27 am
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

nice avatar anyway
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Post Fri Mar 28, 2003 11:18 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Devil Jin
   

Jin is the man. I hope Tekken 5 would have full complete Devil Jin character, wings and all, ready to beat some Heihachi butt.

Staying on topic...this new version of the Optimizer (1.91) is awesome! I love the new interface much better than the old way. Of course there is room for improvement. Little more cluttered now.

The Optimizer the single most useful addition to Morrowind. More so than Tribunal. Bethesda should really call up the creator of the Optimizer and get him working for them. The Optimizer should become part of the Morrowind game engine.
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Post Sun Mar 30, 2003 4:24 am
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

nvidia drivers 43.45 are out (the previous one was 41.09 no?)

but i totally hate it when you have to choose between performance/quality, I WANT THEM BOTH
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Post Sun Mar 30, 2003 11:06 am
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

quote:
Originally posted by InSaNe
nvidia drivers 43.45 are out (the previous one was 41.09 no?)

but i totally hate it when you have to choose between performance/quality, I WANT THEM BOTH

And what does the latest Detonators provide, performance or quality?
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Post Sun Mar 30, 2003 5:03 pm
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InSaNe
Guards Lieutenant
Guards Lieutenant




Joined: 09 Nov 2002
Posts: 174
Location: Netherlands
   

like i said.. u have to choose
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Post Sun Mar 30, 2003 7:52 pm
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Pinnen
Wearer of the Hat
Wearer of the Hat




Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort
   

I see. I thought you meant that the new one offered performance and the old one quality. Or vice versa. Anyway, I stand corrected.
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Post Sun Mar 30, 2003 8:20 pm
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
43.51
   

There are new 43.51 detonator driver's leaked, supposedly it fixes a problem with 43.35's AA and has a better image quality.

There is a rumor going around that there will be a new detonator driver coming out very soon. Newer than the leaked 43.51s.
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Post Mon Apr 14, 2003 5:10 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.92
   

New version 1.92 of the Optimizer is out with these changes:

- added hide visually small objects functionality (misc/2 page)

- last exterior / interior View Distance is now correctly stored and restored

- TruForm tessellation fade now controls with slider (not combo-box). More aggressive (high) setting is now possible

- option to point-out location (to launch it from Optimizer only) of Morrowind.exe if it can't be located by usual means (via system registry)

- fixed minor issue (on some OS) with Optimizer window not showing up after "run minimized" program activation (thanks "Guess Who" for pointing it)

- fixed possible restore last gamma / shadow level bug
- slightly accelerated N-Patch related code
- "close" system tray menu item is moved down

Look for it at: http://www.morrowind.nm.ru/
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Post Thu May 15, 2003 4:45 am
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FlipMoeJack
Captain of the Guard
Captain of the Guard




Joined: 23 Jun 2002
Posts: 176
Location: New York
Another New Version...v1.92a
   

New version 1.92a of the Optimizer is out with these changes:

- "hide visually small" feature not longer hide objects on the map (thanks Tim Brutton and "Samuel 3" for quick bug-report)

- added hide visually small objects functionality (misc/2 page)

- last exterior / interior View Distance is now correctly stored and restored

- TruForm tessellation fade now controls with slider (not combo-box). More aggressive (high) setting is now possible

- option to point-out location (to launch it from Optimizer only) of Morrowind.exe if it can't be located by usual means (via system registry)

- fixed minor issue (on some OS) with Optimizer window not showing up after "run minimized" program activation (thanks "Guess Who" for pointing it)

- fixed possible restore last gamma / shadow level bug

- slightly accelerated N-Patch related code

- "close" system tray menu item is moved down


Look for it at: http://www.morrowind.nm.ru/
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Post Fri May 16, 2003 11:09 pm
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