RPGDot Network    
   

 
 
Star Wars: Knights of the Old Republic
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Yet another crypt question....
  View previous topic :: View next topic
RPGDot Forums > Arx Fatalis

Author Thread
superdarkdude
Village Leader
Village Leader




Joined: 02 Oct 2002
Posts: 85
Location: AL, usa
Yet another crypt question....
   

I have beaten the game once, so I HAVE beaten the crypts, but I never did find this out:

What is the significance of the two living gargoyles on the second level of the crypt? They watch you everywhere you go in the room, but they don't stop you from robbing the graves... You CAN kill them, but why? I'd really like to figure this one out this time through, anyone got any ideas? They don't seem to be a trap, so I'm stumped....
_________________
Not all who wander are lost...
Post Tue Nov 26, 2002 9:57 am
 View user's profile
Merz
Protector of the Realm
Protector of the Realm




Joined: 22 Oct 2002
Posts: 260
   

I was wondering too.. May be a reveal spell can make some sense of it?

BTW, how did you kill them?
_________________
- Merz
Post Tue Nov 26, 2002 1:06 pm
 View user's profile
Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
   

I don't think you actually 'kill' them. If you hit them with your weapon, then they stop moving their heads in your direction. That's it.
Ð
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Tue Nov 26, 2002 3:31 pm
 View user's profile
superdarkdude
Village Leader
Village Leader




Joined: 02 Oct 2002
Posts: 85
Location: AL, usa
when things stop moving, are they dead?
   

Yeah, well, when I hit something, and it bleeds, and then stops moving, I usually consider that to be dead, lol! I also cast disintegrate on them, and that will also 'kill' them. However, you may be right, as you don't seem to get any experience for them. They continue to bleed if you strike them with a weapon indefinitely, it seems. Unfortunately, reveal doesn't show anything, nor does night vision... I'm really curious about this, do you think they just put them there to mess with us? That's the kinda thing I would do if I was programming a game, then I would read the forums and chuckle
_________________
Not all who wander are lost...
Post Tue Nov 26, 2002 8:46 pm
 View user's profile
Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
Re: when things stop moving, are they dead?
   

quote:
Originally posted by superdarkdude
I'm really curious about this, do you think they just put them there to mess with us?


Yeah... I'm inclined to believe so. This game is full of little surprises
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Tue Nov 26, 2002 10:05 pm
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 2:15 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.