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Drake14
Brigadier General
Joined: 29 Mar 2003
Posts: 1310
Location: Around |
Need help with AoE 2 conquerers map editor!!! |
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1 question
1) is there any way to make it so that the enemy does not send a unit to patrol around the map!!!!!!!!!!!!! _________________ Inhale Life, Exhale Pain
Navy, Accelerate your life |
Sun May 08, 2005 3:57 pm |
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Mercenary
Helpful Friend
Joined: 25 Nov 2002
Posts: 2874
Location: Chromanin |
I am no pro but I think it could be done by writing a script that re-alters AI or change the AI mode for computer. _________________
-=Captain of Militia of RPGDot Shadows=-
-=Leader of Mercenaries of Gothic Rogues=-
-=Proud member of NFG=-
-=Forever one soul of Seekers of Chromanin=-
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Sun May 08, 2005 4:24 pm |
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Kamahl
King of Spam
Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana |
Re: Need help with AoE 2 conquerers map editor!!! |
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quote: Originally posted by Drake14
1 question
1) is there any way to make it so that the enemy does not send a unit to patrol around the map!!!!!!!!!!!!!
before i tell you anything i have to ask why do you want to know.they dont do anything they just walk arround and scout the map _________________ Destroy the dark side, we will
De duistere zijde vernietigen, we zullen
Uničili temno stran, bomo mi
die dunkle Seite zerstören, wir sollen |
Sun May 08, 2005 4:27 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
Re: Need help with AoE 2 conquerers map editor!!! |
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quote: Originally posted by Kamahl
quote: Originally posted by Drake14
1 question
1) is there any way to make it so that the enemy does not send a unit to patrol around the map!
before i tell you anything i have to ask why do you want to know.they dont do anything they just walk arround and scout the map
Maybe because he doesn't want them to just walk around and scout the map?!
When you know how he can do it, just say so, instead of posting this. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Sun May 08, 2005 7:16 pm |
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Drake14
Brigadier General
Joined: 29 Mar 2003
Posts: 1310
Location: Around |
i need to know it so that if i make a short mission that doesn't involve building a base, only using units, i don't have to chase 1 guy around the map for half and hour to win. _________________ Inhale Life, Exhale Pain
Navy, Accelerate your life |
Sun May 08, 2005 8:45 pm |
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Drake14
Brigadier General
Joined: 29 Mar 2003
Posts: 1310
Location: Around |
(srry for bouble posting)
quote: Originally posted by Mercenary
I am no pro but I think it could be done by writing a script that re-alters AI or change the AI mode for computer.
where can i write the script? _________________ Inhale Life, Exhale Pain
Navy, Accelerate your life |
Sun May 08, 2005 8:47 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
When it involves kiling only a small amount of enemies you could make trigger with something like:
code: Enemy 1 DEAD
AND Enemy 2 DEAD
And Enemy 3 DEAD
etc.
THEN announce victory
In other words just making a different victory condition. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon May 09, 2005 7:20 am |
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Mercenary
Helpful Friend
Joined: 25 Nov 2002
Posts: 2874
Location: Chromanin |
@Drake
I don't know where, I just gave a general example how things can be done in other situations. Triggers are another possible idea as Sem stated. _________________
-=Captain of Militia of RPGDot Shadows=-
-=Leader of Mercenaries of Gothic Rogues=-
-=Proud member of NFG=-
-=Forever one soul of Seekers of Chromanin=-
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Mon May 09, 2005 10:46 am |
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