RPGDot Network    
   

 
 
Ultima Underworld 1 - The Stygian Abyss
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Chapter 1 item questions
  View previous topic :: View next topic
RPGDot Forums > Neverwinter Nights - Spoilers

Author Thread
Roach
SBR Belfry Bat
SBR Belfry Bat




Joined: 20 Jan 2002
Posts: 3233
Chapter 1 item questions
   

What does the holy water you get in the beggar's nest do?
I also have a worthless ring I got in Blacklake, anyone know what that does?
How about the moonbow chalice?
Post Wed Jul 31, 2002 4:29 pm
 View user's profile
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

The holy water is used in the creation of weapons at the blacksmith.
Those other two items are quest items for the NPCs. The ring is for the monk and the chalice is for the cleric. Go turn them in for your reward.
_________________
Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound=
Post Wed Jul 31, 2002 5:12 pm
 View user's profile
freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
   

The problem with the special items for your henchman is that you not only have to have them in your group to bring up the quest but you have to talk to them on like 3 different occasions on different days. I personally like to solo so having to deal with henchman is just a bore. Later on though...the henchman items are pretty freakin great so I guess it might be the time to drag along a nuisance
_________________

=Member of the Worshippers of The Written Word, The Nonflamers' Guild, The RPGdot Warriors, The Philosophers' Circle=

"Don't go away mad...just go away!"
Post Thu Aug 01, 2002 7:24 am
 View user's profile
mikelhall
Tempered Warlord
Tempered Warlord




Joined: 26 Dec 2001
Posts: 275
Location: Greensboro, NC
   

You don't have to talk to your henchman on different days, just have to be a high enough level. If you are high enough level, you can just keep talking to them after they end the conversation.
_________________
Oh, freddled gruntbuggly, thy micturations are to me....

=Member of the Worshipers of the Written Word=
=Member of the RPGDot Shadows=
=Member of the Sixth House=
=Member of the Alliance of Middle-Earth=
=Member of the Non-Flamer's Guild=
=Member of the Followers of Righteousness=
Post Thu Aug 01, 2002 5:04 pm
 View user's profile
Roach
SBR Belfry Bat
SBR Belfry Bat




Joined: 20 Jan 2002
Posts: 3233
   

Where is the cure for Sharwyn?
I've done all the NPC quests in chap. 1 except this one, and she is the NPC I use. How frustrating.
Post Thu Aug 01, 2002 9:02 pm
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

I found it... in some house... ehm... does that help?

Oh, in the Graveyard and that special house in BlackLake, is it possible to open the doors that have chests and odd notes sitting next to them?
_________________
Make good choices.
Post Fri Aug 02, 2002 12:30 am
 View user's profile
mikelhall
Tempered Warlord
Tempered Warlord




Joined: 26 Dec 2001
Posts: 275
Location: Greensboro, NC
to sauron38
   

The doors with chests beside them (3) are part of the head priest quests. I forget the founder of neverwinter's name, but it's basically finding his tomb. You get 3 chests and later you find 3 ceremonial items. 1 item in each chest per the note found (a little riddle). Then you can find never's tomb.
_________________
Oh, freddled gruntbuggly, thy micturations are to me....

=Member of the Worshipers of the Written Word=
=Member of the RPGDot Shadows=
=Member of the Sixth House=
=Member of the Alliance of Middle-Earth=
=Member of the Non-Flamer's Guild=
=Member of the Followers of Righteousness=
Post Fri Aug 02, 2002 2:57 am
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Ok, thanks.
_________________
Make good choices.
Post Fri Aug 02, 2002 4:33 pm
 View user's profile
ButtOfMalmsey
Village Idiot
Village Idiot




Joined: 07 May 2002
Posts: 785
Location: Mississippi
   

Somewhat spoilery:

I'm at the end of Chapt. 1 (well, I got all the Waterdhavian creatures) and I'm deciding what I should get Marrok to make for me. I've settled on a Chromatic Breastplate+1 and Harbinger kin+1.

Is this worth it?

Also, are there more diamonds and adamantite later in the game?

I assume there are more smiths, as well?
_________________
"It has been a grand journey- well-worth making once."
-Winston Churchill, 1965, on Life

I saw this in a movie about a bus that had to SPEED around a city, keeping its SPEED over fifty, and if its SPEED dropped, it would explode. I think it was called, "The Bus That Couldn't Slow Down."
-Homer Simpson

=Member of the Non-Flamers Guild=
=Member of The Sixth House=
::Captain of the Black Company::
Post Tue Oct 29, 2002 9:53 pm
 View user's profile
OhBrandi
The Pun-Slayer
The Pun-Slayer




Joined: 04 May 2002
Posts: 1038
Location: Somewhere this side of sanity.
   

In Chap 4 (I think) is another forge. It makes the same items, but of higher magical quality (Harbinger +3) SO....remember to put an extra backpack somewhere in your inventory that is dedicated to holding onto ironwood, diamonds, etc. I made it to chap 4 with my rusty, trusty Greatsword +3, but I'd dropped the ironwood in chap 2 and never found anymore to make the Harbinger +3. SO disappointing.

Same suggestion goes for those who make magical items. Put those reagents somewhere and don't drop them to make room!
_________________
Whenever I feel blue, I start breathing again.
Thanks, JM

=Member of The Nonflamers' Guild=
=Neverwinter Nights Co-Moderator=
Post Tue Oct 29, 2002 10:52 pm
 View user's profile
Beo
Space Defender
Space Defender




Joined: 06 May 2002
Posts: 542
   

1. Get all the bags of holding (zero weight) you encountered - good for holding stuffs.
2. Fairy dust, dragon blood, gargoyle skulls are pretty common in later chapters.
3. IMO, there are better armors but not weapons in later chapters.
4. Some weapons from the forge have level restrictions.
Post Thu Oct 31, 2002 12:35 am
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 6:40 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.