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moddeling suggestions wanted
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RPGDot Forums > Gothic - General

Author Thread
Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

Ok thanks and i'll have a look at it. And yes i wish happy new year to everyone too.
Post Mon Jan 02, 2006 7:17 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

Sorry for asking again, but i still need some progreams.
I need : 3D studio MAX 3.1
ZenGin Exporter for 3D Studio MAX (zenexp.dle)
Gothic MOD development Kit
and a Text editor (preferably Ultra Edit 32)

I need these, cuz i wanna make some new quests and NPCs. I want to do sth. with that Bandit camp, cuz it is really good for nothing. So after i make this, u can join there. And some nice quests for the old camp. (i tought for an attack, we'll see what will be about it. )

Thanks for help.
Post Tue Jan 03, 2006 1:51 pm
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Uocjat
High Emperor
High Emperor




Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

the text editor can be basicly anything you like i myself just use notepad the only diffreance is that ultra edit 32 is desinged for codeing

the mod kit can be found at World of Gothic .. just do a google search

and as for 3D studio max 3.1 that might be a problem .. im guess where to get it would be to look around old software shops or ebay
_________________
Aoccdrnig to a rscheearch at Cmabrigde Uinervtsy,
it deosn't mttaer in waht oredr the ltteers in a wrod
are, the olny imprmoetnt tihng is taht the frist and
lsat ltteer be at the rghit pclae. the rset can be a
total mses and you can sitll raed it wouthit porbelm.
tihs is bcuseae the huamn mnid deos not raed ervey
lteter by istlef, but the wrod as a wlohe.
Post Tue Jan 03, 2006 2:54 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

Well if i can't find or buy it, I'll have to forget about this new NPC's idea
Post Tue Jan 03, 2006 3:30 pm
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Uocjat
High Emperor
High Emperor




Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

im afraid so .. or you could just try to script a import/export plugin for one of the newer 3d maxs
_________________
Aoccdrnig to a rscheearch at Cmabrigde Uinervtsy,
it deosn't mttaer in waht oredr the ltteers in a wrod
are, the olny imprmoetnt tihng is taht the frist and
lsat ltteer be at the rghit pclae. the rset can be a
total mses and you can sitll raed it wouthit porbelm.
tihs is bcuseae the huamn mnid deos not raed ervey
lteter by istlef, but the wrod as a wlohe.
Post Tue Jan 03, 2006 4:33 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

Well... i asked somebody to get it for me, but I'm not sure he will sucesseed. But otherwise i'll find the way to get it.
Post Thu Jan 05, 2006 8:33 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

Hi again.
Well i'm still working to get that 3D modelling system, but i need(or just want) a 2D modelling one. I'm sure nobody use it(exept some starter modeller.) So i want one. I want to start with sth., easier, and i'm sure i will get experiment from it. So plz Uocjat if u can help me with this answer to me. Or may a 3D modelling system is more difficult to get? And one more.
Why can't i find the textures?????(in gothic: _work/data/textures) the problem is that i can't find here the textures, so my texture pack doesn't work, so i can't make scripts. HELP!
Post Fri Jan 06, 2006 6:49 pm
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Uocjat
High Emperor
High Emperor




Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

dont really know much about any 2D modelling prog's but i'll have a look around and let ya know if i find anything
as for textures .. if your looking for the one that are already in use in the game then they are compiled in to a .VDF file which is in the ../Gothic/data folder there should be a program with either the player kit or the mod kit which you can use to open them .. but if you wanna add a new texture you should put it in ../Gothic/_work/data/textures/_COMPILED and then when the game run it'll compile it to a .tex file
_________________
Aoccdrnig to a rscheearch at Cmabrigde Uinervtsy,
it deosn't mttaer in waht oredr the ltteers in a wrod
are, the olny imprmoetnt tihng is taht the frist and
lsat ltteer be at the rghit pclae. the rset can be a
total mses and you can sitll raed it wouthit porbelm.
tihs is bcuseae the huamn mnid deos not raed ervey
lteter by istlef, but the wrod as a wlohe.
Post Sat Jan 07, 2006 11:59 am
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

ok thanks
Post Mon Jan 09, 2006 4:37 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

I know this is about modelling but i must ask about scripting... So i donno what to do with it. I have mod pack and texeditor and player pack but i can't use them. I haven't found (Gothic)-->_work--->textures
I just found (Gothic)--->data and there i found some textures. But i think those are only there because the pathces or sth. .... So i could use some help, i just wanted to start it and i never did it before . So if someone can help me cuz he did it write...
Post Thu Jan 12, 2006 6:36 pm
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Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

well, it was a long time ago since the last time i was here....but i didn't getr any answer.....
Post Wed Feb 22, 2006 6:23 pm
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