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Orc Temple: piercing the stones
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RPGDot Forums > Gothic - Spoilers, Tips & Tricks

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Gothic7
Guards Lieutenant
Guards Lieutenant




Joined: 28 Jun 2002
Posts: 161
Location: New Camp, Khorinis
Orc Temple: piercing the stones
   

ok, i can't find the second stone! i just beat the 2nd undead orc shamam, so where is the stone?
Post Sun Jul 21, 2002 10:36 pm
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InfernalSlayer
Head Merchant
Head Merchant




Joined: 13 Jun 2002
Posts: 54
Location: Hell
   

You don t get eney stones, you get swords from does shamans are in temple(sleeper).
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Post Sun Jul 21, 2002 10:52 pm
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Gothic7
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Joined: 28 Jun 2002
Posts: 161
Location: New Camp, Khorinis
   

no, i have the sword, where is the stone that i peirce/put the sword in?
Post Mon Jul 22, 2002 4:51 am
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InfernalSlayer
Head Merchant
Head Merchant




Joined: 13 Jun 2002
Posts: 54
Location: Hell
   

Ok,you have killed the shaman in the sleeper s temple.You have the second sword if i understand you well.You are in room and there in the middle of this room you will find something like pedestal you put this sword, wich you get it from shaman in this pedestal, and the gates shoud open.
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Post Mon Jul 22, 2002 2:25 pm
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Gothic7
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Joined: 28 Jun 2002
Posts: 161
Location: New Camp, Khorinis
   

i'm in the room with the spikes(that had the second or shaman:Varrag-Unhilt) , and i have the blade of time, i just can't find the pedistal
Post Mon Jul 22, 2002 4:02 pm
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Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

You have to wait for the spikes to retract, jump into the pit (light a torch cos' it's real dark) and look for a button on the sarcophagus (coffin). It's near the chest area. The button opens the door.
Post Mon Jul 22, 2002 7:13 pm
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InfernalSlayer
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Joined: 13 Jun 2002
Posts: 54
Location: Hell
   

Aha now i understand your prob.
do as Erb Duchenne said.
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Post Mon Jul 22, 2002 11:45 pm
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Moonslash
Celestial Guardian
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Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

Or you can shoot the targets above the room so that the spikes won't come out.
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Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Tue Jul 23, 2002 12:59 am
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Gothic7
Guards Lieutenant
Guards Lieutenant




Joined: 28 Jun 2002
Posts: 161
Location: New Camp, Khorinis
   

thanx. mods, you can lock this, i finaly beat the game!
Post Tue Jul 23, 2002 4:43 pm
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elonin
Head Merchant
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Joined: 24 Jul 2002
Posts: 73
trouble with the stones--revisited
   

I know that pressing the button opens the room. There is no stone to use the sword with, though. After killling three shaman and using 2 swords it still don't play movie when i shoot at second target in big bloody spike room.

elonin
Post Wed Jul 24, 2002 8:20 pm
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Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
Re: trouble with the stones--revisited
   

quote:
Originally posted by elonin
I know that pressing the button opens the room. There is no stone to use the sword with, though. After killling three shaman and using 2 swords it still don't play movie when i shoot at second target in big bloody spike room.

elonin


I believe that's a different room altogether. Did you press the button which moves a wall back to reveal some potions and an awesome sword... in that same room? Are you sure you shot the second switch correctly? It's really dark, make sure you're not hittin' the wall or somethin'.

In any case... have the grilled doors to another room in the vicinity opened up? If they have, then you already done the switch thing correctly.
Post Wed Jul 24, 2002 8:32 pm
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elonin
Head Merchant
Head Merchant




Joined: 24 Jul 2002
Posts: 73
   

Was talking about 2 rooms. First room was with shaman where mummys give a couple of potions (some of which were stat boost). In this room couldn't find a place to stick my sword. Bug? Second room; shoot once and gates lower/spiles raise from floor while compartment opens. Looking right at it (using light spell) and could see "target" symbol shot and nothing happened. After shooting looked around to find that gates were still there.

elonin
Post Wed Jul 24, 2002 9:24 pm
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elonin
Head Merchant
Head Merchant




Joined: 24 Jul 2002
Posts: 73
   

The Auto aim isn't as good with the second target as i would have guessed. Seems that there is no stone to "peirce" in sarcaphogas room. pressing the button is enough. However i think they planned to put one in since it's easy to lock your self in that room if you trigger all of the switches. 1st switch opens room 2nd switch closes stone behind you (main exit of room) 3rd switch (floor) closes gate where you fight shaman. 4th switch stand on raised surface which opens floor gate. 5th switch (not really a switch but shootable) lowers spikes. 6th switch on sarcophagis opens gate. You would still be stuck in the room, though.

elonin
Post Wed Jul 24, 2002 10:51 pm
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