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Weapon Breaking ...
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RPGDot Forums > Gothic 3 General

Author Thread
Milan Kovacs
Protector of the Realm
Protector of the Realm




Joined: 23 Aug 2005
Posts: 268
   

No, no, no!
none of the swords is inderstructible! (exept the ore sword)
Post Tue Nov 08, 2005 9:55 pm
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cptmaxon
High Emperor
High Emperor




Joined: 19 Jun 2003
Posts: 557
Location: Israel
   

I wouldn't like that, maybe durability, but the gothic series seemed more of a place where you cultivate a super hero, so it wouldn't feel right with the game
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Post Wed Nov 09, 2005 6:00 am
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Bartacus
Il Buono
Il Buono




Joined: 24 May 2003
Posts: 4706
Location: Belgium Flemmish part
   

Indeed cptmaxon, it just wouldn't fit in Gothic. And I must say: Morrowind never let me connect with the world and it was certainly not 'a bit better' cause of such a system. I would even say that in this perticular case it hold me back from playing the game.
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Post Wed Nov 09, 2005 9:24 pm
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Stiler
Fearless Paladin
Fearless Paladin




Joined: 23 Mar 2002
Posts: 230
Location: TN, USA
   

I'd love to see the hero fighting a massive orc with a sword, after wearing each other down the hero goes to parry the orcs swing and it fractures the hero's sword.

Then the hero goes in for his own attack and swings over the orc as the orc raises his arm and the sword breaks against it and the hero is only left with a small dagger like broken sword.

Then the orc races his sword against the hero and comes in for the attack, just as the hero sidesteps out of the way and then circles around the back of the orc and with the broken sword climbs up onto the orcs back and stabs the broken sword into the orcs neck killing him.
Post Wed Nov 09, 2005 9:39 pm
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

Sword-breaking really could be a game-ruining feature if not handled well, and if you give the player and AI the ability to do it, it would be very difficult to get right.

If you want to see a good example, check out the PS2 game Way Of The Samurai. It really forces you to keep a cool head in combat. Although iirc, this game still only used a variation of the RPG-style durability rating - there was no specific move that allowed you to intentionally break an opponent's weapon (although theirs could break too, just like yours, through carelessness).

It is something I would like to see in a game that realistically depicts sword combat, but most RPGs do not fit that description - they're more like "swashbuckling" movies, the combat is romanticised, not realistic. But if we ever see the medieval soldier equivalent of Operation Flashpoint, sword-breaking weapons and shields would be right at home there (and what a great game that could be )!
Post Wed Nov 09, 2005 11:46 pm
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